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Grufflehead's Wushu Take 1
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<blockquote data-quote="grufflehead" data-source="post: 5215405" data-attributes="member: 35977"><p>[sblock=OOC]</p><p>I think Dr Simon's suggestion is a good one, so from now on we'll refer to them as 'Attack' and 'Defend' dice if that is OK with everyone? Reading through the play examples in the pdf, there seems to also be a convention to declare Attack Dice first, then Defend, altough there was a mixture of how you did it in Round 1. Are people happy if we make that the rule?[/sblock]</p><p></p><p>Many of the townspeople have fled from the square, and they peer out at the combat from alleyways and house windows. Blue-clad bodies begin to pile up, but the fanaticism of the remainder drives them to continue their attack on you. </p><p></p><p>It is at this point that even over the noise of the battle your ears pick up the sound of hoofbeats and whinnying. You see that the fighting has caused a number of horses which had been pulling carts and wagons to become startled, and they have started to stampede. Panicking at the sounds of combat, they threaten to trample the hapless peasants who haven't managed to flee to safety.</p><p></p><p>[sblock=Combat stats]</p><p><strong>Challenge type:</strong> Mook (Blauvanian attackers)</p><p> <strong>Goal:</strong> <s>10</s> <strong>4</strong></p><p> <strong>Threat:</strong> 1</p><p> T<strong>me Limit:</strong> N/A</p><p></p><p> <strong>Secondary Challenge:</strong> Mook (Stampede)</p><p><strong>Goal</strong>: 6</p><p><strong>Threat</strong>: 1</p><p><strong>Time Limit</strong>: 3</p><p></p><p><strong>Scene Details Cap:</strong> 4</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="grufflehead, post: 5215405, member: 35977"] [sblock=OOC] I think Dr Simon's suggestion is a good one, so from now on we'll refer to them as 'Attack' and 'Defend' dice if that is OK with everyone? Reading through the play examples in the pdf, there seems to also be a convention to declare Attack Dice first, then Defend, altough there was a mixture of how you did it in Round 1. Are people happy if we make that the rule?[/sblock] Many of the townspeople have fled from the square, and they peer out at the combat from alleyways and house windows. Blue-clad bodies begin to pile up, but the fanaticism of the remainder drives them to continue their attack on you. It is at this point that even over the noise of the battle your ears pick up the sound of hoofbeats and whinnying. You see that the fighting has caused a number of horses which had been pulling carts and wagons to become startled, and they have started to stampede. Panicking at the sounds of combat, they threaten to trample the hapless peasants who haven't managed to flee to safety. [sblock=Combat stats] [B]Challenge type:[/B] Mook (Blauvanian attackers) [B]Goal:[/B] [s]10[/s] [B]4[/B] [B]Threat:[/B] 1 T[B]me Limit:[/B] N/A [B]Secondary Challenge:[/B] Mook (Stampede) [B]Goal[/B]: 6 [B]Threat[/B]: 1 [B]Time Limit[/B]: 3 [B]Scene Details Cap:[/B] 4 [/sblock] [/QUOTE]
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