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Grufflehead's Wushu Take 1
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<blockquote data-quote="grufflehead" data-source="post: 5236710" data-attributes="member: 35977"><p>[sblock=OOC]Quite happy to run with that. I'll have to check up on exactly when you can call Coup de Grace but I think, by the letter of the law, it doesn't apply until <u>after</u> the threat has been completely resolved. In this case, Callistro doesn't resolve it until his last detail (as it was the final detail that got the success that reduced it 0) so I think you would describe your actions, roll, work out successes and reduce the threat accordingly THEN if you have resolved it, you get to call the CdG in which you get your moment in the spotlight to bask in the glory.</p><p></p><p>Dr Si's comment about having 2 possible Traits which were suitable is worth noting - hopefully this is letting people get a feel for their own Traits. Ideally you don't want to be calling on the same one every time which is the 'mistake' I made when I was playing - I had one Trait which was very easy to use to justify almost anything so I just kept using it. People should feel free to refine Traits as we go through the playtest (which was the main point of doing it) and if you think you've got some which are too narrowly defined, or have too much overlap, change them for something else. Bear in mind that even though these characters have more points than 'standard' you still won't be able to do everything - even with the Principle of Narrative Truth, you don't want to just breeze through everything, plus giving people who *do* have specialties a chance to shine is always encouraged.[/sblock]</p></blockquote><p></p>
[QUOTE="grufflehead, post: 5236710, member: 35977"] [sblock=OOC]Quite happy to run with that. I'll have to check up on exactly when you can call Coup de Grace but I think, by the letter of the law, it doesn't apply until [U]after[/U] the threat has been completely resolved. In this case, Callistro doesn't resolve it until his last detail (as it was the final detail that got the success that reduced it 0) so I think you would describe your actions, roll, work out successes and reduce the threat accordingly THEN if you have resolved it, you get to call the CdG in which you get your moment in the spotlight to bask in the glory. Dr Si's comment about having 2 possible Traits which were suitable is worth noting - hopefully this is letting people get a feel for their own Traits. Ideally you don't want to be calling on the same one every time which is the 'mistake' I made when I was playing - I had one Trait which was very easy to use to justify almost anything so I just kept using it. People should feel free to refine Traits as we go through the playtest (which was the main point of doing it) and if you think you've got some which are too narrowly defined, or have too much overlap, change them for something else. Bear in mind that even though these characters have more points than 'standard' you still won't be able to do everything - even with the Principle of Narrative Truth, you don't want to just breeze through everything, plus giving people who *do* have specialties a chance to shine is always encouraged.[/sblock] [/QUOTE]
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