howandwhy99
Adventurer
This thread isn't another rehash about how to roleplay characters with low mental stats. Portraying wise, yet unintelligent characters can be fun. But what happens when unintelligent and/or unwise characters go adventuring? Wouldn't roleplaying their drawbacks accurately mean choosing tactics the player knows are weak, deadly, even suicidal?
If the goal of the game is to challenge the players' skills, how do they play dumb characters without deliberately getting them killed?
I'm guessing it is another roleplaying challenge, not a game challenge. It just seems like a hindrance to actually becoming a better player. Instead of trying to out-think or outwit your opponents and sharpen your skills, you're thinking of how to be dumberer. Does that mean these characters can only be played for laughs?
I can understand how to play average to even genius levels of intellect. Players have as much prep time as the DM and can attempt to portray genius with good preparation - like memorizing notes or time-tested aphorisms. On the other hand, if a player said to me his genius character should know how to beat a master villian and I should let him roll to determine strategy, I'd just laugh. Simulation only goes so far. But what happens when you're the player at the table with the bright, game winning idea and are stuck playing "Grunk of the Dumb"?
If the goal of the game is to challenge the players' skills, how do they play dumb characters without deliberately getting them killed?
I'm guessing it is another roleplaying challenge, not a game challenge. It just seems like a hindrance to actually becoming a better player. Instead of trying to out-think or outwit your opponents and sharpen your skills, you're thinking of how to be dumberer. Does that mean these characters can only be played for laughs?
I can understand how to play average to even genius levels of intellect. Players have as much prep time as the DM and can attempt to portray genius with good preparation - like memorizing notes or time-tested aphorisms. On the other hand, if a player said to me his genius character should know how to beat a master villian and I should let him roll to determine strategy, I'd just laugh. Simulation only goes so far. But what happens when you're the player at the table with the bright, game winning idea and are stuck playing "Grunk of the Dumb"?