Mark CMG
Creative Mountain Games
howandwhy99 said:If the goal of the game is to challenge the players' skills, how do they play dumb characters without deliberately getting them killed?
Instinctually.

howandwhy99 said:If the goal of the game is to challenge the players' skills, how do they play dumb characters without deliberately getting them killed?
Stormrunner said:Real-life example - I was attacked on the bus home by a guy carrying a sack of groceries - he threw a box of macaroni at my head, then ran up and started repeatedly trying to whang me in the head with a can of tomato soup.
Myself, I ask the player to determine a strategy, but I can let him roll to know if the strategy he determined is sound or not.howandwhy99 said:On the other hand, if a player said to me his genius character should know how to beat a master villian and I should let him roll to determine strategy, I'd just laugh.
Tell your bright idea to the player of Cleverus the Smartipants.howandwhy99 said:Simulation only goes so far. But what happens when you're the player at the table with the bright, game winning idea and are stuck playing "Grunk of the Dumb"?
I'd tell the player of the high-Int strategist character, and let the strategist character present the idea to the other characters.
Voadam said:I hate one player telling another what his character should do out of character.