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<blockquote data-quote="Tervin" data-source="post: 4307627" data-attributes="member: 66491"><p>I am not American, not a lawyer and certainly not great at American contract law. But I am good at reading things from several perspectives. </p><p></p><p>The sceptic anti-establishment me reads:</p><p>'They want to control all the 3rd party publishers - being able to revoke the license at any sign of disobedience. They want to make sure that only their own adventures and sourcebooks are easy to use, so noone else gets to quote from the core material.'</p><p></p><p>The optimist, funloving fan reads:</p><p>'They want to encourage creativity, so that everything 3rd parties make must actually add something to the game, and not just use what is already made. By allowing use of most creatures in the MM, just disallowing the specific variations, they make sure that a lot more variations will be made which is ultimately good for the players. That they want to keep some stuff for themselves is understandable, but nothing stops me from creating better things myself, does it?'</p><p></p><p>The tricksy troubleshooter reads:</p><p>'It will not be allowed to quote specific texts from the core books, which limits how monsters, items and powers can be handled in 3rd party publications. They also have no little legal bit for people who want to release shareable content to use. But... Who says that Wizards themselves have to create those things? 3rd party publishers and/or fans can very well create their own free pdfs of material allowed to be copied and used in adventures. And it is enough that someone who knows their stuff writes a little "open material for the GSL" mini-license to be used by anyone who needs it.'</p><p></p><p>And in that rare moment of sanity that follows, I just think all those things at the same time. I would have preferred a new OGL, but we knew that wasn't happening and then this will work, as soon as people have understood how to use it in the way that best suits them.</p></blockquote><p></p>
[QUOTE="Tervin, post: 4307627, member: 66491"] I am not American, not a lawyer and certainly not great at American contract law. But I am good at reading things from several perspectives. The sceptic anti-establishment me reads: 'They want to control all the 3rd party publishers - being able to revoke the license at any sign of disobedience. They want to make sure that only their own adventures and sourcebooks are easy to use, so noone else gets to quote from the core material.' The optimist, funloving fan reads: 'They want to encourage creativity, so that everything 3rd parties make must actually add something to the game, and not just use what is already made. By allowing use of most creatures in the MM, just disallowing the specific variations, they make sure that a lot more variations will be made which is ultimately good for the players. That they want to keep some stuff for themselves is understandable, but nothing stops me from creating better things myself, does it?' The tricksy troubleshooter reads: 'It will not be allowed to quote specific texts from the core books, which limits how monsters, items and powers can be handled in 3rd party publications. They also have no little legal bit for people who want to release shareable content to use. But... Who says that Wizards themselves have to create those things? 3rd party publishers and/or fans can very well create their own free pdfs of material allowed to be copied and used in adventures. And it is enough that someone who knows their stuff writes a little "open material for the GSL" mini-license to be used by anyone who needs it.' And in that rare moment of sanity that follows, I just think all those things at the same time. I would have preferred a new OGL, but we knew that wasn't happening and then this will work, as soon as people have understood how to use it in the way that best suits them. [/QUOTE]
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