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<blockquote data-quote="amusingsn" data-source="post: 4309217" data-attributes="member: 66766"><p>I have to chime in and agree with those saying that they prefer adventures with the monster stat blocks already included. One of the nice things (I thought) about 4th Edition D&D was the smaller stat blocks for monsters, making that possible (to get an encounter, an encounter map and all the monster stat blocks) on two facing pages. As a DM, this makes things SO much easier to run. If I'm going to have to manually copy down stat blocks so that I don't have to flip through my Monster Manual endlessly, I may as well manually draw a map and manually pick the monsters to fight, and manually string things together in the form of a plot. The conceptual stuff is easy for me. Its the convenience of having all the *WORK* done for me that would make buying a module worth my money.</p><p></p><p>Here's a question. They allow the creation of new monsters stat blocks, yes? Does that include stat blocks of variations of the monsters already in the MM (well except for the ones that they are keeping for themselves, like beholders, etc)? Could someone, instead of using kobolds from the monster manual, design an adventure with completely stock-created kobolds? I don't think it would be hard to create new kobolds using the guidelines for creating new monsters in the DMG. In fact, maybe someone could create a variant monster manual with new variants of the monsters allowed.</p><p></p><p>I'm just not good with legalese gobbledy-gook and can't figure out if that is one of the allowed things. I go all cross-eyed.</p></blockquote><p></p>
[QUOTE="amusingsn, post: 4309217, member: 66766"] I have to chime in and agree with those saying that they prefer adventures with the monster stat blocks already included. One of the nice things (I thought) about 4th Edition D&D was the smaller stat blocks for monsters, making that possible (to get an encounter, an encounter map and all the monster stat blocks) on two facing pages. As a DM, this makes things SO much easier to run. If I'm going to have to manually copy down stat blocks so that I don't have to flip through my Monster Manual endlessly, I may as well manually draw a map and manually pick the monsters to fight, and manually string things together in the form of a plot. The conceptual stuff is easy for me. Its the convenience of having all the *WORK* done for me that would make buying a module worth my money. Here's a question. They allow the creation of new monsters stat blocks, yes? Does that include stat blocks of variations of the monsters already in the MM (well except for the ones that they are keeping for themselves, like beholders, etc)? Could someone, instead of using kobolds from the monster manual, design an adventure with completely stock-created kobolds? I don't think it would be hard to create new kobolds using the guidelines for creating new monsters in the DMG. In fact, maybe someone could create a variant monster manual with new variants of the monsters allowed. I'm just not good with legalese gobbledy-gook and can't figure out if that is one of the allowed things. I go all cross-eyed. [/QUOTE]
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