pawsplay
Hero
med stud said:They made the system, they copyrighted it and they licensed it out.
They copyrighted the text. You can't copyright a system.
med stud said:They made the system, they copyrighted it and they licensed it out.
OK I guess I have a moral POV on this anyway; if you can't copyright a system, it sounds very strange to me. WotC spends lots of money and time developing a system, and then anyone of the street can reword it and start selling it? It sounds weird. I don't doubt what you say though, I know next to nothing about US juridics.pawsplay said:They copyrighted the text. You can't copyright a system.
Positive opionions tend not to create controversy, so after a few pages most of what is going on is stuff that do create controversy. I think it applies to almost every thread I have read on just about any internet message board. Human psychology at it's most typicalFalconGK81 said:On a side note, I just read through this whole thread, and the tone of it changes dramatically somewhere in the middle to 3/4 of the way through, but I don't see any quotes or any reason for it. It goes from "Lets all be happy" to "GSL is gonna kill OGL, z0mg!!!". Were there posts deleted out of this thread, or is there another thread running that is cross contaminating this one, or what? I guess I'm just wondering how the mood shifted so dramatically. Did I miss something?
Statements like this put your credibility on this subject in great jeopardy.pawsplay said:I don't know. How many of you are aware of antitrust legislation?
You can't copyright a process, and in theory, a game is a process. That being said, a game has a lot in common with a computer program, and copyright has special rules that mean you can (sort of) copyright a computer program. This is due to extensive litigation that worked out the vagueness of how to apply old copyright principles from the 1700s to the modern era of information technology. This litigation and resulting update has not occurred for games, and probably never will, because the status quo lets business move along and there isn't enough at stake to make serious IP litigation worthwhile for anyone in the business.med stud said:OK I guess I have a moral POV on this anyway; if you can't copyright a system, it sounds very strange to me. WotC spends lots of money and time developing a system, and then anyone of the street can reword it and start selling it? It sounds weird. I don't doubt what you say though, I know next to nothing about US juridics.
Dr. Awkward said:Here's something: how restrictive is the "one or the other" clause? I'm specifically thinking of Paizo. They're planning to work with Necro on 4E, but keep publishing their own 3E stuff. However, their main business is actually being a storefront for games and gaming accessories including their own. If they stick with 3E, will they be able to sell Necro's 4E stuff in their online store, or vice versa: if they move to 4E will they have to discontinue selling all the 3E stock they have sitting around...back issues, older books, etc.?
I strongly disapprove of this measure. I think that some amount of nudging to convert to 4E is probably okay, but not arm-twisting like this. It should be a carrot, not a stick. This "you're with us or you're against us" mentality has a precedent of blowing up in the face of the one making the ultimatum. As a consumer, I take offence at this deliberate hamstringing of companies that are beloved by the community.
I do not think that word means what you think it means.pawsplay said:I don't know. How many of you are aware of antitrust legislation?
med stud said:OK I guess I have a moral POV on this anyway; if you can't copyright a system, it sounds very strange to me. WotC spends lots of money and time developing a system, and then anyone of the street can reword it and start selling it? It sounds weird. I don't doubt what you say though, I know next to nothing about US juridics.
Mercule said:I do not think that word means what you think it means.
pawsplay said:The only reason WotC doesn't risk being sued/fined into oblivion over this form of IP racketeering is that the gaming market is too small for that to be realistic.