Mourn said:The key difference between the New Coke and D&D 4th Edition situations is simple: There weren't years of complaints built up about problems with Classic Coke like there are with 3rd Edition.
Perhaps as another analogy point, in the blind tests where people preferred new coke to old coke, they weren't told "This is a possible replacement for Coke". Many marketing analysts pin the failure of acceptance on that.
I think I'd like 4e if it were published by, say, Green Ronin as an alternative D20 system. It looks to be, solely on its own merits, a fun and playable game system. It just isn't *D&D* to me.
I mean, I enjoy Mutants&Masterminds, which is stripped-down from core D20 as D&D is. (Well, I had fun playing it in two long campaigns, but I felt very constrained and limited DMing it. OTOH, I only DMed it a short time and I was basically cajoled into it by my players -- I wanted to run Champions or Deeds Not Words.)