Andor
First Post
A large portion of Complete Champion is devoted to the Guardians of the Green. When I say large I mean they get 3 of the 11 PrCs in addition to the usual space devoted to each affiliation. Organizations dedicated to protecting the wilderness are pretty common in D&D settings these days, in addition to the Druids-as-ecoterrorists meme which seems widespread too.
My question is why? To be sure mankinds deletorious influence on our ecosystem looms large in our world and in our minds, and just as surely RPGs are an appropriate format for exploring these themes.
However, in D&D mankind in not a giant astride the world casually destroying whole forests through mere inattention. Men are weaklings who stand a good chance of losing a fight with an angry squirrel. The forests are full of things which are faster, stronger, tougher, smarter, and more vicious than man. A standard midlevel forest encounter can easily destroy a small village. Any logger who dares to venture into the woods risks being killed by half the monster manual(s). Hell, some of the trees can kill you. Hell wasps, grey renders, dire badgers, cranky moose, half-dragon lions and ankehgs. Mankind in D&D should mustly be huddled behind nice safe walls, and only venture out in large parties.
So why are all these protectors of the wilderness needed, and who are they protecting it from?
My question is why? To be sure mankinds deletorious influence on our ecosystem looms large in our world and in our minds, and just as surely RPGs are an appropriate format for exploring these themes.
However, in D&D mankind in not a giant astride the world casually destroying whole forests through mere inattention. Men are weaklings who stand a good chance of losing a fight with an angry squirrel. The forests are full of things which are faster, stronger, tougher, smarter, and more vicious than man. A standard midlevel forest encounter can easily destroy a small village. Any logger who dares to venture into the woods risks being killed by half the monster manual(s). Hell, some of the trees can kill you. Hell wasps, grey renders, dire badgers, cranky moose, half-dragon lions and ankehgs. Mankind in D&D should mustly be huddled behind nice safe walls, and only venture out in large parties.
So why are all these protectors of the wilderness needed, and who are they protecting it from?