Guardians - Welcome to the Wild Wild West (FULL)

I have a really cool idea for my character, but I'll need some help from you to work out the details. My character is dead. His mutations allowed him to transcend death and now he is a ghost. I built this the best way I could find based on the rules in the book. What I'd like to do, with your permission, is presume my character succeeded on an Astral Projection power check to stay alive when his physical form perished (even though this is techincally impossible at PL 8 since the DC is 30). If you're not cool with this, I could build the character with Incorporeality instead (and a lot of immunities), or perhaps my physical body is in a coma somewhere. Let me know how you want to handle this. At any rate, here is my current character build and background:

Code:
Real Name: Dorian Freidmore          Group Affiliation: N.A.A.
Codename: Resident                   Identity: Secret
Base of Operations:                  First Appearance:
PL: 8                                Size: Medium        
Gender: Male                         Age: Stopped at 15 (would otherwise be 28)
Height: 5' 11"                       Weight: 0lbs (formerly 185lbs)
Eyes: Blue                           Hair: Brown

Ability   Total   Power   Base    Modifier
Str        10      +0      10        +0 
Dex        10      +0      10        +0
Con        10      +0      10        +0
Int        14      +0      14        +2
Wis        18      +2      16        +4 
Cha        18      +6      12        +4

Save      Total   Ability    Power
Damage     +0       +0        +0
Fort       +0       +0        +0
Ref        +0       +0        +0
Will       +8       +4        +4

Defense: 10
Initiative: +0 

Hero Points: 4

Speed: 40 ft

Base Attack: +0
Melee: +0
Ranged: +0

Super-Power          Rank   Cost  Extra                   Flaw
Super-Charisma        6      18   Intimidating presence 
Telepathy             4       8   Group link (up to 4)    Communication only
Astral Projection     8      40
Possession            8      24
Amazing Save (Will)   4       4
Super-Wisdom          2       6

Skills                   Ranks  Mod  Misc  Total
Bluff                     10    +4    +0    +14
Diplomacy                  8    +4    +4    +16   (+2 syn
Gather Information         6    +4    +4    +14
Innuendo                   4    +4    +2    +10
Intimidate                 8    +4    +2    +14
Read Lips                  4    +2    +0    +6
Science (Psychology)       5    +2    +0    +7
Sense Motive               5    +4    +0    +9
Taunt                      5    +4    +2    +11

Weakness
Susceptible: All things that affect the undead (holy water, crosses, holy ground, etc)
Quirk: Fear of water/drowning

COSTS
Abilities      12
Skills         28
Powers        100
Weakness      -20 
Total         120

Background: Dorian always seemed to be disconnected from the world. In school, he was better than the other kids. Not so much better that he stood out, just good enough that he got decent grades but not outstanding ones. He also knew enough to stay clear of any trouble, but also lacked the drive to stand out for any actions such as community service or fund drives. Dorian was quiet and reserved, finding the daily routine of life as a high school student to be mundane and disinteresting. His overriding ennui with life left him with no friends, a fact that only occasionally troubled him.

One day, Dorian and his parents were on their way home after eating out at a local restaurant. Halfway across the Hudson River, their hover car suffered a freak malfunction (Dorian later learned that such breakdowns only happened in 1 in 10,000 units - odds that the Ford Motor Company were willing to take). The hover car spun out of control and then nose-dived straight into the river. The hover car sank in mere seconds and there seemed to be no way of escape. Dorian and his parents were trapped in a prison of water and began to drown. Dorain could feel his lungs fill with water, could realize his life ebbing away as the precious air he needed could not be found. And that is when it happened...

By all reason, Dorian should have died. Instead, when he breathed what he thought was his last, he suddenly felt as if his mind was looking down upon the scene - as if he were detached from the moment. Then he realized that the scene he looked upon was drifting further away. He was watching himself sink! Somehow he was still alive - no, not alive - still in existence, even though he had died. Dorian, in his panicked state, swam away from the scene and didn't look back. He just wanted to be away from the whole thing. It wasn't until he was hovering a few yards over the surface of the water that he realized that he had not swam the distance, rather he "floated" there.

Over the next few years, Dorian learned many things about himself. Dorian had died, but his spirit somehow lived on. He found he could interact with the world only by melding his spirit into the body of another. Eventually, he learned how to make himself appear physically, although his presence tends to disturb those who see him. He also discovered, much to his dismay, that crosses burned him. After his wandering and time of discovery ended, Dorian decided that he needed to find someone who could help him with his strange new existence. He also realized that with these powers he could likely become an effective operative for the government. This is when he joined the N.A.A. military.

The military scientists informed him that he had indeed died, but apparently his mutation allowed him to transcend the typical results of death. They also pointed out to him that his personal presence and mental willpower had drastically improved, both suspected symptoms of his condition. With extensive training, Dorian learned how to leverage his newfound strength of self coupled with his ability to possess others. In addition, Dorian discovered that he could communicate with others in some way that approached telepathy. Dorian dubbed this ability "Soul Speaking."

With the imminent founding of the Guardians, the military thought it would be wise to add Dorian to their ranks. With no true physical form, he could be kept secret from the public eye and aid in infiltration and a myriad of other situations that could arise that might be too "delicate" for the more "photogenic" members of the team. Dorian gave himself the codename resident and prepared himself for his first assignment on the field.

Appearance: Dorian is naturally invisible to the naked eye, he has to will himself visible. When he does so, Dorian looks much like he did on the fatefull day when his physical form perished. Despite the fact that 13 years have passed since his drowning, Dorian still looks only 15.

Personality: Dorian used to be very meek and quiet. He now is incredibly strong-willed and vocal when he thinks it necessary. Ironically, his newfound strength is obscured by the fact that he's technically dead. Constantly looking for a way to connect to the world, Dorian perpetually struggles with his twisted existence. He strives to at least lend what aid he can with his newfound abilities until he ceases to exist. Dorian has no idea if he will ever stop existing, but contemplates his mortality regularly. Finally, due to the traumatic experience of watching his parents and his self die, Dorian is irrationally terrified of bodies of water of any significance. If its possible to drown in a particular body of water, Dorian becomes inconsolably afraid.
 

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Name: Linda Johnson (Callsign: Longhorn)
Concept: Country Girl
PL 8; PP 119; Unspent 1; HP 4

Abilities: [30 pp]
Str 16, Dex 16, Con 14, Int 12, Wis 16, Cha 12

Saves:
Dmg +2, Fort +2, Ref +3, Will +5 (3 +2 iron will)

Combat: [20 pp]
Attack: Melee +7, Ranged +7; Mental +7
Defense: 17/14 (4 +3 Dex), Mental 17 (4 +3 Wis)
Init +7; Run 30/60/120, Size: Medium

Skills: [21 pp]
Bonus: Str +3, Dex +3, Con +2, Int +1, Wis +3, Cha +1
Diplomacy +14 (11/1/2 synergy), Drive +8 (5/3), Listen +6 (3/3), Pilot +8 (5/3), Repair +5 (4/1), Search +3 (2/1), Sense Motive +12 (9/3), Spot +6 (3/3)

Note: Speaks English

Feats: [12 pp]
All-Out Attack, Improved Initiative, Iron Will, Power Attack

Weakness: [0 pp]

Powers: [44 pp]
Strike +8 [stunt: dual damage, energy blast (extra: deflection <extra: rapid x2>); Cost 5pp; Total 44pp]

Devices: [0 pp]

Training: [0 pp]

Appearance:
Age: 20, Height: 6'2", Weight: 185 pounds, Hair: Brown, Eyes: Brown

Backstory and such: Coming Soon!
 

I've tweaked, prodded, corrected and updated Christopher in my earlier post. 'Far as I can see, I'm pretty much done. Anything else I need to address? :)

Synch.
 

All details of charachters must be in by sunday. I will be making charachter decisions then. I will apologize now for the work that some of you will put in and not get the pay-off for. I am currently only going to use 5 PC's as stated in my original post and the others will be given preferential status,alternates, should a spot open.

Specific Comments:
Super Girl:
- Your background doesn't explain your high BAB and BDB. I would like to see either the background or those stats changed.
- I think I disagree with part of your notes under the powers heading. If some one had grappled you and thrown you, why would they end up injured? The ground hurt you not them. Or am I misunderstanding?
- Please give me a few more details on the super-villan. A name, a costume...something.

tyrlaan
-I like your concept. However, I am not sure it is appropriate for this particular game. The Guardians are designed as a very very public team. The N.A.A. military would make good use of your charachter's powers but it would be with their covert strike team.

Calinon:
-I don't have my book with me but I believe you mis-priced your charachter's mutation.
Strike 2 PP
extra: Energy Blast 1 PP
Extra: Deflection 1 PP
Extra: Rapid 1 PP
Extra: Rapid 1 PP

TOTAL: 6PP/ Rank

Synchronocity:
Your charachter is all prepared.
 
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Gideon said:
Specific Comments:
Super Girl:
- Your background doesn't explain your high BAB and BDB. I would like to see either the background or those stats changed.
- I think I disagree with part of your notes under the powers heading. If some one had grappled you and thrown you, why would they end up injured? The ground hurt you not them. Or am I misunderstanding?
- Please give me a few more details on the super-villan. A name, a costume...something.

Perhaps you can help me come up with how you would do the power build if I explain what I would like. What I was going for with Karma was a sort of voodoo doll. If someone shoots her, they get the bullet wound, if she gets stabbed, they get cut, etc. The reason her BAB is so high is that I was trying to make it automatic, or close to automatic that her attacker takes the damage, she literally has no control of it, she couldn't say, turn it off if she went to the doctor. If there is some other way to model the karma attack hitting her attacker without high BAB, I would like to lower her BAB to 2 or so to cover basic training and thats it, I just don't know how to model the power correctly. I will drop her BDB as well, what sounds about right for basic training?

As far as the super-villian, I didn't know if you would have wanted to use someone you had in mind. I am thinking that it would be a newly empowered streert punk who got high on his sense of new found power. He would have the energy blast power. He wouldn't have been anyone who had a name that anyone would really recognize.
 
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Actually, check out page 95 of the main book relating to power stunts. Strike and energy blast are both attack effects (pg 93). Because I can't use both at once, I can take energy blast as a stunt of strike. It's like a force fielder taking force attack - energy blast. He can take snare and suffocate as stunts as they are both attack effects, but he can only use one of the three effects at once.

Now, if I wanted "area" on my energy blast, that would be an extra (of the stunt) costing 1 per rank to the maximum of my strike ranks.

I actually asked Steve Kenson about this on the M&M boards when I was early into my game, and got pointed to the same part in the book.
 

Hey, Supergirl...

Instead of high Base Attack Bonus, look at taking all-out attack, accurate attack and attack focus (energy blast). This way, should some poor shmuck drop a hammer on your foot, he's not going to be blasted into oblivion, while if someone is attacking you, you can focus to direct your attacks more efficiently, even if you can't stop from attacking.

A couple of things that will eventually come up though. One, do you 'blast' at your maximum stored potential, since you can't control attacking? Two, if you are thrown off a building, you don't suffer damage until you hit the ground, so when you hit the ground and suffer damage, the ground will be the one getting blasted, not the feller tossing you off the roof. Three, what the heck happens when a non-direct damaging attack occurs, like getting caught in a fireball? Where does the blast go, or does it go anywhere at all? I know you can absorb it, so perhaps it is just stored.

For defense, you probably want a low defense (or rather don't 'need' a high defense) so that people that attack you get smoked. You shouldn't have to worry about someone bumping into you getting blasted, since you very likely won't get hurt unless you run headlong into them, or they drop something like a hammer on your foot :)

Anyway, just a thought or two!
 

Her Karma blasts are always at whatever strength she gets hit at, she cannot make them weaker or avoid them, and she cannot target them, increasing or decreasing them.

if you are thrown off a building, you don't suffer damage until you hit the ground, so when you hit the ground and suffer damage, the ground will be the one getting blasted

Right, the ground would get the blast

what the heck happens when a non-direct damaging attack occurs, like getting caught in a fireball? Where does the blast go, or does it go anywhere at all? I know you can absorb it, so perhaps it is just stored.

If the damaging attack was the result of an area attack, the person that launched the area attack would get her portion of the blast. If it was a natural thing, like a fire, the fire would just intensify around her without burning her, etc.
 

I dropped my Combat abilities to:
BAB 2
BDB 4

this represents the basic training that we are all suppoused to get. Because of that, I have 8pp to play with, this is what I have for her powers currently

Absorbtion (Blast) +8 [extras: Both Types, Triggered, Triggered; flaws: cannot stop trigger; 5pp a rank; 40pp]

If your ok with it Gideon, I could use those 8 points to give it an extra that would be like energy field where it automatically forces the enemy to make a damage save.
 

Gideon,

Made the changes you suggested to the character and updated. Let me know if there's anything else.

Keia
 

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