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Guardians -Welcome to the Wild Wild West
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<blockquote data-quote="Synchronicity" data-source="post: 2138953" data-attributes="member: 10070"><p><strong>Lightspeed, 2/4, 2S/0L, Unconscious (somewhat supercedes Stunned)</strong></p><p></p><p><span style="color: silver">"Unh!"</span> The breath was driven from Chris's lungs as the explosions slammed into him - hard. He dropped to the ground, but groggily tried to retain consciousness. <em>'Teach you to get cocky, Jones...'</em></p><p></p><p><span style="color: red">OOC: Spend HP for Recovery check (DC 10). If successful:</span></p><p><span style="color: red">[Half action]: Reactivate Super-Speed.</span></p><p><span style="color: red">[Half action]: Bluff the robots into thinking I'm still down until my head clears. (i.e, until next round when I'm no longer at a -2 to attacks and such, and when I'll actually have a full round of actions to play with.) Bluff +2*, plus any modifiers for it being an especially believable bluff (heck, they just pummeled me with nasty-ass explosions, I'm believing I should be down! <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> )</span></p><p><span style="color: red"></span></p><p><span style="color: red">If I fail the Recovery check, I'll keep trying every round until I succeed or run out of HPs. Finally, I will not re-roll any further reflex saves this combat, nor damage saves when I have the benefit of Evasion. Vs Area attacks, I'll re-roll damage saves if the roll is below 12. </span></p><p></p><p>*I could mention my Attractive feat, adding another +3 if the robots find me all sexy 'n such. But I'm not gonna. Honest. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Synchronicity, post: 2138953, member: 10070"] [b]Lightspeed, 2/4, 2S/0L, Unconscious (somewhat supercedes Stunned)[/b] [COLOR=silver]"Unh!"[/COLOR] The breath was driven from Chris's lungs as the explosions slammed into him - hard. He dropped to the ground, but groggily tried to retain consciousness. [i]'Teach you to get cocky, Jones...'[/i] [COLOR=red]OOC: Spend HP for Recovery check (DC 10). If successful: [Half action]: Reactivate Super-Speed. [Half action]: Bluff the robots into thinking I'm still down until my head clears. (i.e, until next round when I'm no longer at a -2 to attacks and such, and when I'll actually have a full round of actions to play with.) Bluff +2*, plus any modifiers for it being an especially believable bluff (heck, they just pummeled me with nasty-ass explosions, I'm believing I should be down! :lol: ) If I fail the Recovery check, I'll keep trying every round until I succeed or run out of HPs. Finally, I will not re-roll any further reflex saves this combat, nor damage saves when I have the benefit of Evasion. Vs Area attacks, I'll re-roll damage saves if the roll is below 12. [/COLOR] *I could mention my Attractive feat, adding another +3 if the robots find me all sexy 'n such. But I'm not gonna. Honest. ;) [/QUOTE]
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