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Guidance Cleric cantrip is really dumb
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<blockquote data-quote="ClaytonCross" data-source="post: 7379127" data-attributes="member: 6880599"><p>I find in practice it is actually emersion breaking and disruptive to the game if spammed on every check. While it is not balance breaking even if subliminal spamming it might cause the GM to raise the DCs of things 1-2 which as a result can nullify the spell or even twist the spell into a penalty instead of boon. Rolling a 1 then becomes a loss and every skill test without it becomes effective at a -2 which means if players separate then one team is hurt by it. The solution if convincing players one way or another to focus on what they think is appropriate and targetable instead of spamming everything. AS I listed above there are a few ways to approach this. Then your cleric doesn't have to be evolved in everything, you don't have "I cast guidance" every other sentence in checking out every room, and since the majority of DCs are rolled normally then the GM is more likely to let the spell do its job with out "escalating" to keep the difficulty up. Some GMs don't escalate but the I have never had a GM that wants to have one spell interrupt the game continuously and cause all the other players to huddle and wait for one player at all times.</p></blockquote><p></p>
[QUOTE="ClaytonCross, post: 7379127, member: 6880599"] I find in practice it is actually emersion breaking and disruptive to the game if spammed on every check. While it is not balance breaking even if subliminal spamming it might cause the GM to raise the DCs of things 1-2 which as a result can nullify the spell or even twist the spell into a penalty instead of boon. Rolling a 1 then becomes a loss and every skill test without it becomes effective at a -2 which means if players separate then one team is hurt by it. The solution if convincing players one way or another to focus on what they think is appropriate and targetable instead of spamming everything. AS I listed above there are a few ways to approach this. Then your cleric doesn't have to be evolved in everything, you don't have "I cast guidance" every other sentence in checking out every room, and since the majority of DCs are rolled normally then the GM is more likely to let the spell do its job with out "escalating" to keep the difficulty up. Some GMs don't escalate but the I have never had a GM that wants to have one spell interrupt the game continuously and cause all the other players to huddle and wait for one player at all times. [/QUOTE]
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Guidance Cleric cantrip is really dumb
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