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Guidance Cleric cantrip is really dumb
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<blockquote data-quote="Li Shenron" data-source="post: 7379430" data-attributes="member: 1465"><p>Yep.</p><p></p><p>It's not really a balance problem, just like a cantrip that would take 1 minute to cast and healed 1 HP or created 1cp wouldn't be. But like those would be, Guidance is plain a simply a design mistake.</p><p></p><p>I don't know if the rules really offer a way out of it, and to my understanding you wish there was a way <em>within</em> the rules to mitigate the amount of times this cantrip is being used. Is that right?</p><p></p><p>Perhaps one feature of the spell that <em>might</em> help you a bit is actually its <strong>duration</strong>. It might be a bit of a stretch, but I don't think that the rules force the DM to have an "ability check" occur at a specific instant in time, and from the characters' point of view there is no knowledge of "a check" and when it occurs anyway. So you could probably rule that Guidance helps only with tasks that can <em>actually be completed within 1 minute</em>. </p><p></p><p>This way you can actually have a lot of control over how often Guidance is usable. If you think about it, there aren't actually that many ability checks that <em>certainly</em> can be completed in a minute, it always depends on the circumstances. The game doesn't say that each and every lockpicking takes a specific amount of time, so the DM is free to say that this one takes 30 seconds and Guidance can help, the next one takes 2 minutes and Guidance doesn't help. Most social interaction uses of skills are likely to take much longer.</p><p></p><p>Does repeated casting of Guidance work for longer tasks? Again, nothing in the rules says that it must be allowed. You can decide that it works, and the cleric can cast it 180 times every 1 minute while the Ranger takes 3 full hours to forage or track the orcs (the cleric still needs to be at touch distance to the target, so again there are plenty of cases when it won't be possible). But you can also decide to be more strict and that it doesn't work, that a single casting must cover the whole task.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 7379430, member: 1465"] Yep. It's not really a balance problem, just like a cantrip that would take 1 minute to cast and healed 1 HP or created 1cp wouldn't be. But like those would be, Guidance is plain a simply a design mistake. I don't know if the rules really offer a way out of it, and to my understanding you wish there was a way [I]within[/I] the rules to mitigate the amount of times this cantrip is being used. Is that right? Perhaps one feature of the spell that [I]might[/I] help you a bit is actually its [B]duration[/B]. It might be a bit of a stretch, but I don't think that the rules force the DM to have an "ability check" occur at a specific instant in time, and from the characters' point of view there is no knowledge of "a check" and when it occurs anyway. So you could probably rule that Guidance helps only with tasks that can [I]actually be completed within 1 minute[/I]. This way you can actually have a lot of control over how often Guidance is usable. If you think about it, there aren't actually that many ability checks that [I]certainly[/I] can be completed in a minute, it always depends on the circumstances. The game doesn't say that each and every lockpicking takes a specific amount of time, so the DM is free to say that this one takes 30 seconds and Guidance can help, the next one takes 2 minutes and Guidance doesn't help. Most social interaction uses of skills are likely to take much longer. Does repeated casting of Guidance work for longer tasks? Again, nothing in the rules says that it must be allowed. You can decide that it works, and the cleric can cast it 180 times every 1 minute while the Ranger takes 3 full hours to forage or track the orcs (the cleric still needs to be at touch distance to the target, so again there are plenty of cases when it won't be possible). But you can also decide to be more strict and that it doesn't work, that a single casting must cover the whole task. [/QUOTE]
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