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General Tabletop Discussion
*Dungeons & Dragons
Guidance Cleric cantrip is really dumb
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<blockquote data-quote="5ekyu" data-source="post: 7379798" data-attributes="member: 6919838"><p>Even more... look at the solutions....</p><p></p><p>Restrict it to thematic divine limits... the fuss every time option IMO... So, if i read this right, a law divine Dm cull (i mean cull as in cut out part of the spell use) will not let guidance apply to the thief picking locks check... but maybe a use of nehance ability to help out is fine cuz, you know, it not about balance but about roleplaying... likewise if the thief fails the trap check and gets hurt, the cure spells or poison cleanse is also fine cuz its not about balance... its about immersion.</p><p></p><p>As soon as the Gm decides that clerics have to somehow pre-justify their cantrips and up for every use based on their Gms interpretation of the appropriateness of the casting like some call your divine insurance carrier for pre-approval... my bet is thats how fast you start heading back towards "who is forced to run a cleric this campaign?"</p><p></p><p>or then again, maybe that whole "does it fit you god to cast this" is only an immersion and frustration thing for... one cantrip?????</p><p></p><p>of course it could be fun... "you worship a cleric of war so... nope, warmonger not gonna let you get better results on your persuasion check to make peace cuz hey, you oughta just kill them instead and BTW nope, the hold person not gonna fly against their big bad wardog guy cuz you should be fighting him, not freezing him."</p><p></p><p>Could be especially fun if you choose to worship a fertility god - all spells limited to only those roles would make for very interesting roleplaying options.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7379798, member: 6919838"] Even more... look at the solutions.... Restrict it to thematic divine limits... the fuss every time option IMO... So, if i read this right, a law divine Dm cull (i mean cull as in cut out part of the spell use) will not let guidance apply to the thief picking locks check... but maybe a use of nehance ability to help out is fine cuz, you know, it not about balance but about roleplaying... likewise if the thief fails the trap check and gets hurt, the cure spells or poison cleanse is also fine cuz its not about balance... its about immersion. As soon as the Gm decides that clerics have to somehow pre-justify their cantrips and up for every use based on their Gms interpretation of the appropriateness of the casting like some call your divine insurance carrier for pre-approval... my bet is thats how fast you start heading back towards "who is forced to run a cleric this campaign?" or then again, maybe that whole "does it fit you god to cast this" is only an immersion and frustration thing for... one cantrip????? of course it could be fun... "you worship a cleric of war so... nope, warmonger not gonna let you get better results on your persuasion check to make peace cuz hey, you oughta just kill them instead and BTW nope, the hold person not gonna fly against their big bad wardog guy cuz you should be fighting him, not freezing him." Could be especially fun if you choose to worship a fertility god - all spells limited to only those roles would make for very interesting roleplaying options. [/QUOTE]
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Guidance Cleric cantrip is really dumb
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