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General Tabletop Discussion
*Dungeons & Dragons
Guidance Cleric cantrip is really dumb
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<blockquote data-quote="5ekyu" data-source="post: 7379835" data-attributes="member: 6919838"><p>Actually, changing piv instead of changing rules or play can help avoid problems. </p><p></p><p>I have found, in life and in game, when someone complains getting them to look at it from a step back can help get to the "problem" in different ways and often avoid the double down yeah-feel-your-pain fixes.</p><p></p><p>This is especially true if your "problem" is at its core "what others are doing."</p><p></p><p>Lets give an example...</p><p></p><p>Lets say IN MY GAMES i added the Guidance pre-approval Angel-insurance thingy as an immersive fix that has nothing at all nosirree to do with balance.</p><p></p><p>Lets say from that i tell a cleric of Altoid the White they cannot cast Guidance to help detect or disarm traps cuz you know *I the GM* have decided AtW does not like that today.</p><p></p><p>Thief fails checks, four folks get blasted... Fire thingy</p><p></p><p>Now the AtW cleric wants to heal... I say ok.</p><p></p><p>Room later they see similar signs... I still say "AtW says no Guidance" </p><p></p><p>Now they instead ask for some protection spells from the cleric or enhance ability and i say yes cuz it was only Guidance that needed immersion proofing...</p><p></p><p>I can guarantee you that in my game and in more than a few others the so-called immersive gains are DOA due to the obvious gross illogic and inconsistency.</p><p></p><p>Showing a GM to look at it differently rather than just reinforce their impression can help avoid problems.</p><p></p><p>My suggestion was to boost the duration with concentration so that the cleric can portray it as a prayer for blessing and yet not get into the scene itself. At least an hour means no more immersion breaking last minute interrupto cleric.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7379835, member: 6919838"] Actually, changing piv instead of changing rules or play can help avoid problems. I have found, in life and in game, when someone complains getting them to look at it from a step back can help get to the "problem" in different ways and often avoid the double down yeah-feel-your-pain fixes. This is especially true if your "problem" is at its core "what others are doing." Lets give an example... Lets say IN MY GAMES i added the Guidance pre-approval Angel-insurance thingy as an immersive fix that has nothing at all nosirree to do with balance. Lets say from that i tell a cleric of Altoid the White they cannot cast Guidance to help detect or disarm traps cuz you know *I the GM* have decided AtW does not like that today. Thief fails checks, four folks get blasted... Fire thingy Now the AtW cleric wants to heal... I say ok. Room later they see similar signs... I still say "AtW says no Guidance" Now they instead ask for some protection spells from the cleric or enhance ability and i say yes cuz it was only Guidance that needed immersion proofing... I can guarantee you that in my game and in more than a few others the so-called immersive gains are DOA due to the obvious gross illogic and inconsistency. Showing a GM to look at it differently rather than just reinforce their impression can help avoid problems. My suggestion was to boost the duration with concentration so that the cleric can portray it as a prayer for blessing and yet not get into the scene itself. At least an hour means no more immersion breaking last minute interrupto cleric. [/QUOTE]
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