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Guidance Cleric cantrip is really dumb
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<blockquote data-quote="ClaytonCross" data-source="post: 7380047" data-attributes="member: 6880599"><p>You contradict yourself. </p><p></p><p></p><p></p><p>From the dictionary:</p><p>spam</p><p>spam/</p><p>verb</p><p>gerund or present participle: spamming</p><p><strong>send the same message indiscriminately to (a large number of Internet users)</strong>.</p><p></p><p>An aura is spamming. It indiscriminately sends the benefit to all players at once. </p><p></p><p>The OP had 3 issues</p><p></p><p>1. Vocal spamming (which you address)</p><p></p><p></p><p>2. Cleric involvement in all checks at all times by spamming into every check even unimportant ones. </p><p></p><p></p><p></p><p></p><p>To which your reply with:</p><p></p><p></p><p>But that is not true, Wait the cleric is not here we need him to come over her so we can get guidance since he was standing by the rogue 60ft away. The aura amounts to still waiting for the Cleric spam for every action. You just cut out the "I cast guidance" and changed it to "Move to player X so he is in range of guidance". This in many games is worse than "I cast guidance!" because the Cleric announces he casts the spell and players can assume he moved in range to do so, but now you have introduced having to track the players location at all times to see if your already in range or not while he is "guiding" someone else. Which is likely to stem more conversations or require a map when not normally necessary which will slow down the game.</p><p></p><p>3. Escalating DC due to spamming on every test</p><p></p><p></p><p></p><p>So this is again not about the technical aspect of spell but the over use of it due to spamming EVERY LITTLE TEST, there is no such thing as trivial any more. Every assumes every test is so important that it needs the cleric at all times. So as a result there is no point in low DC tests since they will always be +1d4. As a result most GMs will +1 or +2 to tests so trivial tests will fail once in a while. This breaks immersion because why does players wait for the Cleric when they don't suspect any thing? Well they do it because of habit, Partly trained be the GM, and Partly by the overly helpfull Spamming Cleric.</p><p></p><p>I would also say <strong>you introduce a 4th issue</strong> with an Aura. Guidance is concentration to prevent it from affecting multiple tests at once as a CANTRIP. Without that limitation it now stacks with Bless so ... just give the whole party +1d4 on every roll at all times... If a GM called for a players to make a stealth and perception test at the same time to spot and hide from a up coming patrol for example, the target of guidance would normally have to choose one of he 2 checks. Your aura eliminates that making the cantrip guidance as powerful or more powerful than the first level spell Bless with effects saves and attack roles instead of skill checks.... </p><p></p><p>Your now allowing a rogue to have a +1d4 to spot a trap, disarm a trap, and save from a failed attempt from a trap all at the same time from one player..... That's not going to decrease Cleric's spam, <p style="text-align: left"><span style="color: #222222"><span style="font-family: 'Tahoma'">Cleric's</span></span></p><p>involvement in all checks, and the party waiting for the Cleric to get in range before they do anything.</p></blockquote><p></p>
[QUOTE="ClaytonCross, post: 7380047, member: 6880599"] You contradict yourself. From the dictionary: spam spam/ verb gerund or present participle: spamming [B]send the same message indiscriminately to (a large number of Internet users)[/B]. An aura is spamming. It indiscriminately sends the benefit to all players at once. The OP had 3 issues 1. Vocal spamming (which you address) 2. Cleric involvement in all checks at all times by spamming into every check even unimportant ones. To which your reply with: But that is not true, Wait the cleric is not here we need him to come over her so we can get guidance since he was standing by the rogue 60ft away. The aura amounts to still waiting for the Cleric spam for every action. You just cut out the "I cast guidance" and changed it to "Move to player X so he is in range of guidance". This in many games is worse than "I cast guidance!" because the Cleric announces he casts the spell and players can assume he moved in range to do so, but now you have introduced having to track the players location at all times to see if your already in range or not while he is "guiding" someone else. Which is likely to stem more conversations or require a map when not normally necessary which will slow down the game. 3. Escalating DC due to spamming on every test So this is again not about the technical aspect of spell but the over use of it due to spamming EVERY LITTLE TEST, there is no such thing as trivial any more. Every assumes every test is so important that it needs the cleric at all times. So as a result there is no point in low DC tests since they will always be +1d4. As a result most GMs will +1 or +2 to tests so trivial tests will fail once in a while. This breaks immersion because why does players wait for the Cleric when they don't suspect any thing? Well they do it because of habit, Partly trained be the GM, and Partly by the overly helpfull Spamming Cleric. I would also say [B]you introduce a 4th issue[/B] with an Aura. Guidance is concentration to prevent it from affecting multiple tests at once as a CANTRIP. Without that limitation it now stacks with Bless so ... just give the whole party +1d4 on every roll at all times... If a GM called for a players to make a stealth and perception test at the same time to spot and hide from a up coming patrol for example, the target of guidance would normally have to choose one of he 2 checks. Your aura eliminates that making the cantrip guidance as powerful or more powerful than the first level spell Bless with effects saves and attack roles instead of skill checks.... Your now allowing a rogue to have a +1d4 to spot a trap, disarm a trap, and save from a failed attempt from a trap all at the same time from one player..... That's not going to decrease Cleric's spam, [LEFT][COLOR=#222222][FONT=Tahoma]Cleric's[/FONT][/COLOR][/LEFT] involvement in all checks, and the party waiting for the Cleric to get in range before they do anything. [/QUOTE]
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