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*Dungeons & Dragons
Guidance Cleric cantrip is really dumb
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<blockquote data-quote="Uller" data-source="post: 7380482" data-attributes="member: 413"><p>I disagree. I use this solution...a player quietly handing another a die is not the same as a player interrupting another.</p><p></p><p>But I also did list the aura solution...and the solution to just talk to the player. Or for the DM to maybe modify his or her approach to skill checks so only important ones require a roll that PCs might want to work together to maximize chances of success. </p><p></p><p>There is no one solution here. But if the DM feels inclined to secretly ( or not secretly) buff DCs to nerf guidance he is just encouraging more use of the spell, not less.</p></blockquote><p></p>
[QUOTE="Uller, post: 7380482, member: 413"] I disagree. I use this solution...a player quietly handing another a die is not the same as a player interrupting another. But I also did list the aura solution...and the solution to just talk to the player. Or for the DM to maybe modify his or her approach to skill checks so only important ones require a roll that PCs might want to work together to maximize chances of success. There is no one solution here. But if the DM feels inclined to secretly ( or not secretly) buff DCs to nerf guidance he is just encouraging more use of the spell, not less. [/QUOTE]
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Guidance Cleric cantrip is really dumb
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