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*Dungeons & Dragons
Guidance Cleric cantrip is really dumb
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<blockquote data-quote="Mistwell" data-source="post: 7380775" data-attributes="member: 2525"><p>Sorry I had not seen this reply earlier.</p><p></p><p>It's not the spamming the OP is talking about. Whether or not you want to call it a form of spamming, this isn't the one we're discussing. Move on from it. If you have an issue with this sort of spamming fair enough, but it's not the type the OP mentioned.</p><p></p><p></p><p></p><p>Oh come on.</p><p></p><p>You're out of combat. There is no purpose to the issue you raised. If the Cleric can easily come within 30', then you just assume the come within 30' without the need to role play it. This is one of those issues someone raises in a white room hypothetical which has no purpose in practice. If you need to use for example a rope to tie to something, you don't need to say I detach the rope from my backpack...you just say you use the rope. If you're rolling a d4 added to your skill check, you just use the d4 and it's assumed it's because the cleric is in 30'. As long as you're not in initiative there is no risk to the issue and therefore no reason to worry over it. </p><p></p><p></p><p></p><p>There are no turns. Nobody is waiting anything. You're out of initiative. You just roll the d4 and add it to your check and any competent DM will have no issue with it and nobody will need say a word to break immersion. This is a manufactured "issue".</p><p></p><p></p><p></p><p>This is not the issue the OP was raised. He said he'd seen others propose it but he had no issues with the mechanics of Guidance. You think he is making an issue of it, but he's not. He doesn't care. Nor should he - the help action does even more than guidance for those sorts of issues.</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>Nope. Stop. This is not the OPs claim, it's yours. He doesn't care about the mechanical issues and "every check is non-trivial" is a mechanics response. </p><p></p><p>Like I said earlier, YOU are stuck on the mechanical parts of it. I don't know why. If I "spammed" the help action on every little skill check, what would you do?</p><p></p><p></p><p></p><p>Non-issue. It's only for out-of-combat and out-of-initiative. I addressed this when I raised the proposal to begin with. There are no timing issues if you're not in initiative. Nor does it stack with Bless because, of course it still does have the same limit in the spell of concentration. Nobody said anything about it not being an actual spell in-game being used, it's just the immersion issues are dealt with if you treat it AS IF it were an aura that was always on in appropriate circumstances.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 7380775, member: 2525"] Sorry I had not seen this reply earlier. It's not the spamming the OP is talking about. Whether or not you want to call it a form of spamming, this isn't the one we're discussing. Move on from it. If you have an issue with this sort of spamming fair enough, but it's not the type the OP mentioned. Oh come on. You're out of combat. There is no purpose to the issue you raised. If the Cleric can easily come within 30', then you just assume the come within 30' without the need to role play it. This is one of those issues someone raises in a white room hypothetical which has no purpose in practice. If you need to use for example a rope to tie to something, you don't need to say I detach the rope from my backpack...you just say you use the rope. If you're rolling a d4 added to your skill check, you just use the d4 and it's assumed it's because the cleric is in 30'. As long as you're not in initiative there is no risk to the issue and therefore no reason to worry over it. There are no turns. Nobody is waiting anything. You're out of initiative. You just roll the d4 and add it to your check and any competent DM will have no issue with it and nobody will need say a word to break immersion. This is a manufactured "issue". This is not the issue the OP was raised. He said he'd seen others propose it but he had no issues with the mechanics of Guidance. You think he is making an issue of it, but he's not. He doesn't care. Nor should he - the help action does even more than guidance for those sorts of issues. Nope. Stop. This is not the OPs claim, it's yours. He doesn't care about the mechanical issues and "every check is non-trivial" is a mechanics response. Like I said earlier, YOU are stuck on the mechanical parts of it. I don't know why. If I "spammed" the help action on every little skill check, what would you do? Non-issue. It's only for out-of-combat and out-of-initiative. I addressed this when I raised the proposal to begin with. There are no timing issues if you're not in initiative. Nor does it stack with Bless because, of course it still does have the same limit in the spell of concentration. Nobody said anything about it not being an actual spell in-game being used, it's just the immersion issues are dealt with if you treat it AS IF it were an aura that was always on in appropriate circumstances. [/QUOTE]
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Guidance Cleric cantrip is really dumb
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