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General Tabletop Discussion
*Dungeons & Dragons
Guidance Cleric cantrip is really dumb
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<blockquote data-quote="ClaytonCross" data-source="post: 7381271" data-attributes="member: 6880599"><p>Every campaign I have ever played under any GM, scouting a room for anything suspicious was perception roll, it could be passive but I have never had a GM play it that way. I do use passive when I GM though so its going to depend of course. Same goes for investigating a room. I will also add that while I run passives I will let players do active searches for a chance at a higher roll for a search or perception check if they call it, where I use passive as a minimum for those 2 skills. Again just me and this is all just about a random not well thought out example to illustrate a point, so Its not really worth it to me to go on tangent about when a skill roll should be used. I am just trying to say that is the point where the OP is saying immersion is getting broken not dictate a specific type of play.</p><p></p><p>Coordination is fine but dependence can be an issue. Your rogue waiting for the cleric... good coordination, I agree. Having the cleric "guide" a room search where the player doesn't expect to find anything or having the cleric run over to "guide" a rear guard on a perception check when no one is expecting someone from behind they are just doing it for good measure is not coordination. Its meta-gaming dependence and it breaks immersion as well as belittles the players who might otherwise have a "moment to shine" as the OP put it. I would be annoyed as a GM if I asked for a roll to open a stuck door and the Cleric yelled "I cast guidance!" just as the OP is. The only reason the Cleric knows the player might need help is because I as the GM asked for a role. Now if the player tried and failed, said "can someone give me a hand here this door will not open", then a second player said I help for advantage and the Cleric said "I cast guidance!" then sure. Coordination. No issue with that or them working as a team. The issue is meta-gaming every roll with guidance. There is a time to just let a player roll. </p><p></p><p>That's my opinion anyway.</p></blockquote><p></p>
[QUOTE="ClaytonCross, post: 7381271, member: 6880599"] Every campaign I have ever played under any GM, scouting a room for anything suspicious was perception roll, it could be passive but I have never had a GM play it that way. I do use passive when I GM though so its going to depend of course. Same goes for investigating a room. I will also add that while I run passives I will let players do active searches for a chance at a higher roll for a search or perception check if they call it, where I use passive as a minimum for those 2 skills. Again just me and this is all just about a random not well thought out example to illustrate a point, so Its not really worth it to me to go on tangent about when a skill roll should be used. I am just trying to say that is the point where the OP is saying immersion is getting broken not dictate a specific type of play. Coordination is fine but dependence can be an issue. Your rogue waiting for the cleric... good coordination, I agree. Having the cleric "guide" a room search where the player doesn't expect to find anything or having the cleric run over to "guide" a rear guard on a perception check when no one is expecting someone from behind they are just doing it for good measure is not coordination. Its meta-gaming dependence and it breaks immersion as well as belittles the players who might otherwise have a "moment to shine" as the OP put it. I would be annoyed as a GM if I asked for a roll to open a stuck door and the Cleric yelled "I cast guidance!" just as the OP is. The only reason the Cleric knows the player might need help is because I as the GM asked for a role. Now if the player tried and failed, said "can someone give me a hand here this door will not open", then a second player said I help for advantage and the Cleric said "I cast guidance!" then sure. Coordination. No issue with that or them working as a team. The issue is meta-gaming every roll with guidance. There is a time to just let a player roll. That's my opinion anyway. [/QUOTE]
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