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*Dungeons & Dragons
Guidance Cleric cantrip is really dumb
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<blockquote data-quote="5ekyu" data-source="post: 7381928" data-attributes="member: 6919838"><p>"Its meta-gaming dependence and it breaks immersion as well as belittles the players who might otherwise have a "moment to shine" as the OP put it. I would be annoyed as a GM if I asked for a roll to open a stuck door and the Cleric yelled "I cast guidance!" just as the OP is. The only reason the Cleric knows the player might need help is because I as the GM asked for a role. "</p><p></p><p>this is starting in media res to show a figment of a problem</p><p></p><p>The "roll for stuck door" would not - in my games - be the start of this. </p><p></p><p>it would **likely** be </p><p>"I open the door"</p><p>"The door seems stuck and won't open. Do you want to try and force it or what?" (For some Gms that might be more commonly done with a blank stare or a bland "what next?" because they see asking for trying to force the door as wrong somehow.</p><p>"yes, i will try and force the door."</p><p>"As usual i aid him with divine Guidance." (For some Gms this might be replaced with spouting some pre-written blessing off a card that the Gm requires for guidance - just like the verbal components for all others spells likely have to be spoken aloud in character by the player.)</p><p>"Ok so make the check..."</p><p>[Rolls d20+d4 plus possible advantage if others worked with him which would be unlikely on the first try barring special circumstances.</p><p>etc.</p><p></p><p>The cleric casting guidance on a skill check of others when he normally does so for most every check is not metagaming just because he makes the statement after you asked for the roll.</p><p></p><p>Its just as likely to believe he did also cast guidance every time the "skill check" was an auto-success... the key is expecting the scene to play differently when you decide it is an auto-success is actually more meta-gamey.</p><p></p><p>IMO of course.</p><p></p><p>Seems to me like the degree to which guidance is interuptive is directly related to how much issue the Gm makes of the cleric wanting to guidance whenever they can and tries to make it a *thing* instead of "routine". </p><p></p><p>I mean, how disruptive would it be if the Gm and the players came to the conclusion that **unless noted otherwise** guidance is being used and they made the skill checks with d20+d4 except in circumstances where there were obvious agreements it was needing to be tracked - like in combat or when they need to do multiple things at once or when quiet is more important than the d4?</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7381928, member: 6919838"] "Its meta-gaming dependence and it breaks immersion as well as belittles the players who might otherwise have a "moment to shine" as the OP put it. I would be annoyed as a GM if I asked for a roll to open a stuck door and the Cleric yelled "I cast guidance!" just as the OP is. The only reason the Cleric knows the player might need help is because I as the GM asked for a role. " this is starting in media res to show a figment of a problem The "roll for stuck door" would not - in my games - be the start of this. it would **likely** be "I open the door" "The door seems stuck and won't open. Do you want to try and force it or what?" (For some Gms that might be more commonly done with a blank stare or a bland "what next?" because they see asking for trying to force the door as wrong somehow. "yes, i will try and force the door." "As usual i aid him with divine Guidance." (For some Gms this might be replaced with spouting some pre-written blessing off a card that the Gm requires for guidance - just like the verbal components for all others spells likely have to be spoken aloud in character by the player.) "Ok so make the check..." [Rolls d20+d4 plus possible advantage if others worked with him which would be unlikely on the first try barring special circumstances. etc. The cleric casting guidance on a skill check of others when he normally does so for most every check is not metagaming just because he makes the statement after you asked for the roll. Its just as likely to believe he did also cast guidance every time the "skill check" was an auto-success... the key is expecting the scene to play differently when you decide it is an auto-success is actually more meta-gamey. IMO of course. Seems to me like the degree to which guidance is interuptive is directly related to how much issue the Gm makes of the cleric wanting to guidance whenever they can and tries to make it a *thing* instead of "routine". I mean, how disruptive would it be if the Gm and the players came to the conclusion that **unless noted otherwise** guidance is being used and they made the skill checks with d20+d4 except in circumstances where there were obvious agreements it was needing to be tracked - like in combat or when they need to do multiple things at once or when quiet is more important than the d4? [/QUOTE]
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Guidance Cleric cantrip is really dumb
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