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[GUIDE] A bunny's guide to the sorcerer.
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<blockquote data-quote="MoonSong" data-source="post: 7161428" data-attributes="member: 6689464"><p><strong>Skills and Feats</strong></p><p></p><p>Skills</p><p></p><p>Class Skills</p><p></p><p><span style="color: #FF0000">Arcana</span></p><p><span style="color: #FF0000"></span></p><p></p><p><span style="color: #00FFFF">Deception</span></p><p><span style="color: #00FFFF"></span></p><p><span style="color: #00FFFF">Intimidation</span></p><p><span style="color: #00FFFF"></span></p><p><span style="color: #0000ff">Insight</span></p><p></p><p><span style="color: #00FFFF">Persuasion</span></p><p></p><p><span style="color: #008000">Religion</span></p><p></p><p></p><p>Non-class Skills</p><p></p><p><span style="color: #008000"> Athletics</span></p><p></p><p><span style="color: #008000">Acrobatics</span></p><p></p><p><span style="color: #008000"> Animal Handling</span></p><p></p><p><span style="color: #ff0000">History</span></p><p></p><p><span style="color: #800080">Investigation</span></p><p></p><p><span style="color: #008000">Medicine</span></p><p></p><p><span style="color: #ff0000">Nature</span></p><p></p><p><span style="color: #daa520">Perception</span></p><p></p><p><span style="color: #0000ff">Performance</span></p><p></p><p><span style="color: #0000ff">Sleight of Hand</span></p><p></p><p><span style="color: #0000ff">Stealth</span></p><p></p><p><span style="color: #008000">Survival</span></p><p></p><p>Feats</p><p><span style="color: #00ffff"></span></p><p><span style="color: #00ffff">Actor.</span> A set of thematic abilities and +1 to your main stat?. Yes please. A reason to be <span style="color: #daa520">variant human</span>.</p><p></p><p><span style="color: #0000ff">Alert</span></p><p></p><p><span style="color: #008000">Athlete</span></p><p><span style="color: #008000"></span></p><p><span style="color: #800080">Charger</span></p><p><span style="color: #800080"></span></p><p><span style="color: #0000ff">Crossbow Expert</span></p><p><span style="color: #0000ff"></span></p><p><span style="color: #800080">Defensive Duelist</span></p><p><span style="color: #800080"></span></p><p><span style="color: #0000ff">Dual Wielder</span></p><p></p><p><span style="color: #008000"> Dungeon Delver</span></p><p><span style="color: #008000"></span></p><p><span style="color: #008000">Durable</span></p><p></p><p><span style="color: #008000"> Elemental Adept</span>.- Not bad, but unless you are focused on a damage type, you could be doing better things with your feat picks. <span style="color: #00ffff">Very good</span> for Dragon Magic sorcerers, but only for them. </p><p></p><p><span style="color: #ff0000">Grappler </span></p><p><span style="color: #ff0000"></span></p><p><span style="color: #800080"> Great Weapon Master</span></p><p><span style="color: #008000"></span></p><p><span style="color: #008000">Healer</span></p><p></p><p><span style="color: #ff0000"> Heavily Armored</span></p><p></p><p><span style="color: #ff0000"> Heavy Armor Master</span></p><p><span style="color: #ff0000"></span></p><p><span style="color: #0000ff">Inspiring Leader.- </span>Nice buff, it keys off your main stat and goes well with sorcerer flavor.</p><p></p><p><span style="color: #800080"> Keen Mind</span></p><p></p><p><span style="color: #ff0000"> Lightly Armored</span>.-Armor isn't really a sorcerer thing, if you really want armor, there are better ways to get it. Be a Hill Dwarf or take a dip into Bard/Cleric/Paladin/Warlock and get nice stuff with it. </p><p></p><p><span style="color: #008000">Linguist</span>.- Extra languages are nice if you are the party face. But the bonus to intelligence is wasted on a sorcerer.</p><p></p><p><span style="color: #0000ff">Lucky</span>.- Thematic for Wild mages, nice for almost everybody. </p><p></p><p><span style="color: #800080"> Mage Slayer.- </span>A nice pick for favored souls, stone sorcerers and paladin multiclasses. Everybody else shouldn't want to be in melee. </p><p><span style="color: #daa520"></span></p><p><span style="color: #daa520">Magic Initiate.- </span>This is the one feat to rule them all, at least for you. An extra spell known from your own list or a chosen single-use spell from another list is quite good. Two more cantrips from anywhere in the game on top is gravy. Casting stat could be a problem, but you share casting stat with two classes -or you could double down from your own list-, and you can always pick more utility cantrips without saving throws or attack rolls. One reason <span style="color: #daa520">variant human</span> is so good.</p><p><span style="color: #008000"></span></p><p><span style="color: #008000">Martial Adept</span></p><p></p><p><span style="color: #800080"> Medium Armor Master</span><span style="color: #ee82ee"></span></p><p><span style="color: #ee82ee"></span><span style="color: #008000"></span></p><p><span style="color: #008000">Mobile</span></p><p></p><p><span style="color: #008000">Moderately Armored</span></p><p><span style="color: #008000"></span></p><p><span style="color: #800080">Mounted Combatant</span></p><p><span style="color: #800080"></span></p><p><span style="color: #00ffff">Observant</span></p><p><span style="color: #00ffff"></span></p><p><span style="color: #800080">Polearm Master</span></p><p><span style="color: #800080"></span></p><p><span style="color: #0000ff">Resilient</span></p><p><span style="color: #0000ff"></span></p><p><span style="color: #ff0000">Ritual Caster.-</span> Let me be clear, ritual casting itself is <span style="color: #daa520">good</span>, extra spells known are a <span style="color: #daa520">must</span> and patching your limited spell list is a <span style="color: #daa520">priority</span>. Then why isn't this feat pure gold Moonsong? Well, this is about the worst and most inefficient way to get ritual casting, the feature won't work with your spells known, you cannot apply metamagic to the rituals, and the feat itself requires you to carry a spellbook and all rituals beyond the two freebies come out of your hard earned cash. You have better alternatives, like a single level of bard, cleric or druid, or three levels in warlock. If you really want to play poor man's wizard, how about a dip into wizard? Or play a Loremaster?. <span style="color: #ff0000"></span></p><p><span style="color: #ff0000"></span></p><p><span style="color: #ff0000">Savage Attacker</span></p><p><span style="color: #ff0000"></span></p><p><span style="color: #800080">Sentinel</span></p><p><span style="color: #800080"></span></p><p><span style="color: #008000">Sharpshooter</span></p><p><span style="color: #008000"></span></p><p><span style="color: #800080">Shield Master</span>.- It isn't your job to take a hit for the team, and you aren't proficient with shields.<span style="color: #00ffff"> If you are a Stone sorcerer it is your job and you are proficient.</span></p><p></p><p><span style="color: #800080">Skilled</span>.- There are better ways to get extra skills.</p><p></p><p><span style="color: #800080">Skulker</span>.- This feat dose little for you, unless you make a quite specific build.</p><p></p><p><span style="color: #0000ff"> Spell Sniper</span>.- You are squishy and easy to hit, anything that helps you stay away from melee makes you more survivable. And if you can get a nice combat cantrip -cof, cof, Eldritch Blast- all the better.</p><p></p><p><span style="color: #008000"> Tavern Brawler</span>.- What did I tell you about getting into melee?, well at least this way you can perform somatic components and remain armed. </p><p><span style="color: #008000"></span></p><p><span style="color: #008000">Tough</span>.- You are already proficient with constitution saves, becoming proficient in wisdom or Dexterity saves is nice. But it isn't a priority unless you started your career on Warlock or Bard in which case this one looks <span style="color: #00ffff">quite better</span>.</p><p></p><p><span style="color: #00ffff">War Caster</span>.- It isn't for gishes only. Anybody can get hit, not just the frontliners. The sorcerer's strength lies on buffing and most buffs are concentration spells. A <span style="color: #daa520">must </span>if you are a Stone sorcerer, or you have access to weapon cantrips from SCAG.</p><p></p><p><span style="color: #008000"> Weapon Master</span>.- Not as bad as it seems, remember that weapons aren't limited to just melee weapons, longbows and shortbows are less cumbersome and easier to augment than crossbows and there is a certain value to fight using weapons as it lowers the burden on your spells known. Anything that lowers the burden on your spells known is good.</p></blockquote><p></p>
[QUOTE="MoonSong, post: 7161428, member: 6689464"] [b]Skills and Feats[/b] Skills Class Skills [COLOR=#FF0000]Arcana [/COLOR] [COLOR=#00FFFF]Deception [/COLOR] [COLOR=#00FFFF]Intimidation [/COLOR] [COLOR=#0000ff]Insight[/COLOR] [COLOR=#00FFFF]Persuasion[/COLOR] [COLOR=#008000]Religion[/COLOR] Non-class Skills [COLOR=#008000] Athletics[/COLOR] [COLOR=#008000]Acrobatics[/COLOR] [COLOR=#008000] Animal Handling[/COLOR] [COLOR=#ff0000]History[/COLOR] [COLOR=#800080]Investigation[/COLOR] [COLOR=#008000]Medicine[/COLOR] [COLOR=#ff0000]Nature[/COLOR] [COLOR=#daa520]Perception[/COLOR] [COLOR=#0000ff]Performance[/COLOR] [COLOR=#0000ff]Sleight of Hand[/COLOR] [COLOR=#0000ff]Stealth[/COLOR] [COLOR=#008000]Survival[/COLOR] Feats [COLOR=#00ffff] Actor.[/COLOR] A set of thematic abilities and +1 to your main stat?. Yes please. A reason to be [COLOR=#daa520]variant human[/COLOR]. [COLOR=#0000ff]Alert[/COLOR] [COLOR=#008000]Athlete [/COLOR] [COLOR=#800080]Charger [/COLOR] [COLOR=#0000ff]Crossbow Expert [/COLOR] [COLOR=#800080]Defensive Duelist [/COLOR] [COLOR=#0000ff]Dual Wielder[/COLOR] [COLOR=#008000] Dungeon Delver[/COLOR] [COLOR=#008000] Durable[/COLOR] [COLOR=#008000] Elemental Adept[/COLOR].- Not bad, but unless you are focused on a damage type, you could be doing better things with your feat picks. [COLOR=#00ffff]Very good[/COLOR] for Dragon Magic sorcerers, but only for them. [COLOR=#ff0000]Grappler [/COLOR] [COLOR=#800080] Great Weapon Master[/COLOR] [COLOR=#008000] Healer[/COLOR] [COLOR=#ff0000] Heavily Armored[/COLOR] [COLOR=#ff0000] Heavy Armor Master [/COLOR] [COLOR=#0000ff]Inspiring Leader.- [/COLOR]Nice buff, it keys off your main stat and goes well with sorcerer flavor. [COLOR=#800080] Keen Mind[/COLOR] [COLOR=#ff0000] Lightly Armored[/COLOR].-Armor isn't really a sorcerer thing, if you really want armor, there are better ways to get it. Be a Hill Dwarf or take a dip into Bard/Cleric/Paladin/Warlock and get nice stuff with it. [COLOR=#008000]Linguist[/COLOR].- Extra languages are nice if you are the party face. But the bonus to intelligence is wasted on a sorcerer. [COLOR=#0000ff]Lucky[/COLOR].- Thematic for Wild mages, nice for almost everybody. [COLOR=#800080] Mage Slayer.- [/COLOR]A nice pick for favored souls, stone sorcerers and paladin multiclasses. Everybody else shouldn't want to be in melee. [COLOR=#daa520] Magic Initiate.- [/COLOR]This is the one feat to rule them all, at least for you. An extra spell known from your own list or a chosen single-use spell from another list is quite good. Two more cantrips from anywhere in the game on top is gravy. Casting stat could be a problem, but you share casting stat with two classes -or you could double down from your own list-, and you can always pick more utility cantrips without saving throws or attack rolls. One reason [COLOR=#daa520]variant human[/COLOR] is so good. [COLOR=#008000] Martial Adept[/COLOR] [COLOR=#800080] Medium Armor Master[/COLOR][COLOR=#ee82ee] [/COLOR][COLOR=#008000] Mobile[/COLOR] [COLOR=#008000]Moderately Armored [/COLOR] [COLOR=#800080]Mounted Combatant [/COLOR] [COLOR=#00ffff]Observant [/COLOR] [COLOR=#800080]Polearm Master [/COLOR] [COLOR=#0000ff]Resilient [/COLOR] [COLOR=#ff0000]Ritual Caster.-[/COLOR] Let me be clear, ritual casting itself is [COLOR=#daa520]good[/COLOR], extra spells known are a [COLOR=#daa520]must[/COLOR] and patching your limited spell list is a [COLOR=#daa520]priority[/COLOR]. Then why isn't this feat pure gold Moonsong? Well, this is about the worst and most inefficient way to get ritual casting, the feature won't work with your spells known, you cannot apply metamagic to the rituals, and the feat itself requires you to carry a spellbook and all rituals beyond the two freebies come out of your hard earned cash. You have better alternatives, like a single level of bard, cleric or druid, or three levels in warlock. If you really want to play poor man's wizard, how about a dip into wizard? Or play a Loremaster?. [COLOR=#ff0000] [/COLOR] [COLOR=#ff0000]Savage Attacker [/COLOR] [COLOR=#800080]Sentinel [/COLOR] [COLOR=#008000]Sharpshooter [/COLOR] [COLOR=#800080]Shield Master[/COLOR].- It isn't your job to take a hit for the team, and you aren't proficient with shields.[COLOR=#00ffff] If you are a Stone sorcerer it is your job and you are proficient.[/COLOR] [COLOR=#800080]Skilled[/COLOR].- There are better ways to get extra skills. [COLOR=#800080]Skulker[/COLOR].- This feat dose little for you, unless you make a quite specific build. [COLOR=#0000ff] Spell Sniper[/COLOR].- You are squishy and easy to hit, anything that helps you stay away from melee makes you more survivable. And if you can get a nice combat cantrip -cof, cof, Eldritch Blast- all the better. [COLOR=#008000] Tavern Brawler[/COLOR].- What did I tell you about getting into melee?, well at least this way you can perform somatic components and remain armed. [COLOR=#008000] Tough[/COLOR].- You are already proficient with constitution saves, becoming proficient in wisdom or Dexterity saves is nice. But it isn't a priority unless you started your career on Warlock or Bard in which case this one looks [COLOR=#00ffff]quite better[/COLOR]. [COLOR=#00ffff]War Caster[/COLOR].- It isn't for gishes only. Anybody can get hit, not just the frontliners. The sorcerer's strength lies on buffing and most buffs are concentration spells. A [COLOR=#daa520]must [/COLOR]if you are a Stone sorcerer, or you have access to weapon cantrips from SCAG. [COLOR=#008000] Weapon Master[/COLOR].- Not as bad as it seems, remember that weapons aren't limited to just melee weapons, longbows and shortbows are less cumbersome and easier to augment than crossbows and there is a certain value to fight using weapons as it lowers the burden on your spells known. Anything that lowers the burden on your spells known is good. [/QUOTE]
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[GUIDE] A bunny's guide to the sorcerer.
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