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[GUIDE] Born to be Wild, a sorcerer guide.
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<blockquote data-quote="gyor" data-source="post: 7209250" data-attributes="member: 6670153"><p>You under value Divine Magic feature, which is worth at least sky blue, if not gold, as it opens up entire new builds, and combos, in areas that traditional sorcerors suck at. </p><p></p><p> Example, Necromancy, the tråd sorceror doesn't really do necromancy, but the Favoured Soul does and does it well, with animate undead, create undead, finger of death, ect... </p><p></p><p> Want a conjurer, if your a tråd sorceror too bad, but a Favoured Soul has Spiritual Weapon, Spiritual Guardians, Guardian of Faith, Planar Ally, Conjure Celestial. </p><p></p><p> Here is a great combo for you, put Aid in a 9th level slot, it heals 3 people for 85hp each, but better yet, it increases max hps by 85hp for each of them for 8 hours.</p><p></p><p> With extend spell (which is far more awesome for Favoured Souls then other Sorcerors), you can have Aid for 16 hours.</p><p></p><p> If you are one of the characters who recieves Aid, it makes your Unearthly Recovery more power because that is based on you maxium hps, which you just increased, half of 85 rounded down is 42hp extra healed by Unearthly recovery. And it doesn't take consentration to maintain.</p><p></p><p> Also if you are surrounded with spirit guardians up, and you get hit, consentration is a saving throw, which you can use Favoured of the Gods on. </p><p></p><p> With twin spell, you can cast twin resurrection, twin revify, twin lesser restoration, twinned greater restoration, and so. </p><p></p><p> Also because cleric spells are more likely to have touch, distance spell has more value. Revify from 30 feet instead of touch for example. </p><p></p><p> Its also great if your party doesn't have any other healers. </p><p></p><p> The Divine Magic feature almost changes the Favoured Soul into its own class. </p><p></p><p> And the features of the latest Favoured Soul has changed. </p><p></p><p> Divine Magic still in, but now it has grants Cure Wounds as a known spell free. Supernatural Resistance out. Blessed Counterance out, but some of the fluff in used in the 14th level feauture.</p><p></p><p> Instead at 6th level you get Empower Healing, for 1 sorcery point you can reroll any die in a healing spell. Kind of like Empowered Spell, but for healing instead of damage and no charisma cap. </p><p></p><p> At 14th level the wings are back, but spectral, and you have a minor physical alternation of your appearance (the fluff from former blessed counterance.</p><p></p><p> Unearthly Recovery is still Unearthly Recovery.</p></blockquote><p></p>
[QUOTE="gyor, post: 7209250, member: 6670153"] You under value Divine Magic feature, which is worth at least sky blue, if not gold, as it opens up entire new builds, and combos, in areas that traditional sorcerors suck at. Example, Necromancy, the tråd sorceror doesn't really do necromancy, but the Favoured Soul does and does it well, with animate undead, create undead, finger of death, ect... Want a conjurer, if your a tråd sorceror too bad, but a Favoured Soul has Spiritual Weapon, Spiritual Guardians, Guardian of Faith, Planar Ally, Conjure Celestial. Here is a great combo for you, put Aid in a 9th level slot, it heals 3 people for 85hp each, but better yet, it increases max hps by 85hp for each of them for 8 hours. With extend spell (which is far more awesome for Favoured Souls then other Sorcerors), you can have Aid for 16 hours. If you are one of the characters who recieves Aid, it makes your Unearthly Recovery more power because that is based on you maxium hps, which you just increased, half of 85 rounded down is 42hp extra healed by Unearthly recovery. And it doesn't take consentration to maintain. Also if you are surrounded with spirit guardians up, and you get hit, consentration is a saving throw, which you can use Favoured of the Gods on. With twin spell, you can cast twin resurrection, twin revify, twin lesser restoration, twinned greater restoration, and so. Also because cleric spells are more likely to have touch, distance spell has more value. Revify from 30 feet instead of touch for example. Its also great if your party doesn't have any other healers. The Divine Magic feature almost changes the Favoured Soul into its own class. And the features of the latest Favoured Soul has changed. Divine Magic still in, but now it has grants Cure Wounds as a known spell free. Supernatural Resistance out. Blessed Counterance out, but some of the fluff in used in the 14th level feauture. Instead at 6th level you get Empower Healing, for 1 sorcery point you can reroll any die in a healing spell. Kind of like Empowered Spell, but for healing instead of damage and no charisma cap. At 14th level the wings are back, but spectral, and you have a minor physical alternation of your appearance (the fluff from former blessed counterance. Unearthly Recovery is still Unearthly Recovery. [/QUOTE]
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