Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
Character Builds & Optimization
[GUIDE] Born to be Wild, a sorcerer guide.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cognomen's Cassowary" data-source="post: 7221854" data-attributes="member: 6801445"><p>Moving on to 3rd-level spells . . .</p><p></p><p>You could bump fireball down, or bump lightning bolt up. It's easy to say that fireball can hit more enemies, but lightning bolt is usually more useful indoors. It's also more viable as a single-target spell. They also don't scale terribly well, so its seems like the light-blue rating might only hold up for a couple of levels.</p><p></p><p>Is haste really light blue without twinned spell and a suitable party make-up?</p><p></p><p>I think you overrate both Melf's minute meteors and stinking cloud a little bit. The problem with Melf's is the amount of time that it takes to deal all of its damage; it's 12d6 damage overall, but predicting the combat two rounds out is difficult, so there is a good chance that some of that damage will be lost. Frequently you are better served taking the front-loaded 8d6 from a fireball or lightning bolt, even if only on a portion of the enemies. The scaling only makes the problem worse, without increasing the per-round damage.</p><p></p><p>Stinking cloud has a few problems. It's a Con save, its area is heavily obscured, it does nothing to slow movement, and a fair number of creatures are immune to it. Net effect, it's sort of a crapshoot whether any enemies are affected, your allies will have difficulty attacking them while they're in the cloud, and then they'll just walk out in one turn. It can consume a few actions in the first round, but it's not really effective control beyond that.</p><p></p><p>Then the big one, you underrate slow by a mile. Its effects are massive--halved movement, -2 to AC and Dex saves, no reactions, a choice between actions and bonus actions, only one attack on the victim's turn, a 50% chance to delay or deny any 1-action spell. For anyone who doesn't have careful spell, it is the better option than hypnotic pattern, and unlike that spell, it doesn't require a change in the way your side plays.</p></blockquote><p></p>
[QUOTE="Cognomen's Cassowary, post: 7221854, member: 6801445"] Moving on to 3rd-level spells . . . You could bump fireball down, or bump lightning bolt up. It's easy to say that fireball can hit more enemies, but lightning bolt is usually more useful indoors. It's also more viable as a single-target spell. They also don't scale terribly well, so its seems like the light-blue rating might only hold up for a couple of levels. Is haste really light blue without twinned spell and a suitable party make-up? I think you overrate both Melf's minute meteors and stinking cloud a little bit. The problem with Melf's is the amount of time that it takes to deal all of its damage; it's 12d6 damage overall, but predicting the combat two rounds out is difficult, so there is a good chance that some of that damage will be lost. Frequently you are better served taking the front-loaded 8d6 from a fireball or lightning bolt, even if only on a portion of the enemies. The scaling only makes the problem worse, without increasing the per-round damage. Stinking cloud has a few problems. It's a Con save, its area is heavily obscured, it does nothing to slow movement, and a fair number of creatures are immune to it. Net effect, it's sort of a crapshoot whether any enemies are affected, your allies will have difficulty attacking them while they're in the cloud, and then they'll just walk out in one turn. It can consume a few actions in the first round, but it's not really effective control beyond that. Then the big one, you underrate slow by a mile. Its effects are massive--halved movement, -2 to AC and Dex saves, no reactions, a choice between actions and bonus actions, only one attack on the victim's turn, a 50% chance to delay or deny any 1-action spell. For anyone who doesn't have careful spell, it is the better option than hypnotic pattern, and unlike that spell, it doesn't require a change in the way your side plays. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Character Builds & Optimization
[GUIDE] Born to be Wild, a sorcerer guide.
Top