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Character Builds & Optimization
[GUIDE] Born to be Wild, a sorcerer guide.
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<blockquote data-quote="gyor" data-source="post: 7287495" data-attributes="member: 6670153"><p>The value of Metamagics and spells vary greaterly between subclasses. Heighten Spell is awesome for many builds, blue at least, but it red for Shadow Sorcerers, because Hound of Ill Omen does what but does 10 times better, for the same price.</p><p></p><p> Extend Spell is much better for Divine Souls then other Sorcerers because they have far more spells with durations like 10 minutes, an hour, even some like Aid and Guardian of Faith last for 8 hours without concentration. Btw the healing that Aid grants, which you can cast before battle, is gravy, its real value is in boosting the maxium HPs of 3 characters for 8 hours (16 with extend spell), which is great especially for front line squishy characters like Rogues and Monks and Ranger Beast Companions.</p><p></p><p> Distant Spell is also better for Divine Souls then other because cleric spells are more likely to be touch range like revify, cure wounds, lesser restoration, and so on.</p><p></p><p> Temple of the Gods is also worth getting if your a Divine Soul. Its a safer fortress then Mighty Fortress, a meterite spell can hit it and it won't be damaged, it can be far more flexible in size, healing boosted within, ect... It perfect for resting and healing safely and there are other creative uses for it.</p></blockquote><p></p>
[QUOTE="gyor, post: 7287495, member: 6670153"] The value of Metamagics and spells vary greaterly between subclasses. Heighten Spell is awesome for many builds, blue at least, but it red for Shadow Sorcerers, because Hound of Ill Omen does what but does 10 times better, for the same price. Extend Spell is much better for Divine Souls then other Sorcerers because they have far more spells with durations like 10 minutes, an hour, even some like Aid and Guardian of Faith last for 8 hours without concentration. Btw the healing that Aid grants, which you can cast before battle, is gravy, its real value is in boosting the maxium HPs of 3 characters for 8 hours (16 with extend spell), which is great especially for front line squishy characters like Rogues and Monks and Ranger Beast Companions. Distant Spell is also better for Divine Souls then other because cleric spells are more likely to be touch range like revify, cure wounds, lesser restoration, and so on. Temple of the Gods is also worth getting if your a Divine Soul. Its a safer fortress then Mighty Fortress, a meterite spell can hit it and it won't be damaged, it can be far more flexible in size, healing boosted within, ect... It perfect for resting and healing safely and there are other creative uses for it. [/QUOTE]
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