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[GUIDE] Celestial Link Evoking Radiance Into Creation - CLERIC guide
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<blockquote data-quote="mellored" data-source="post: 6701478" data-attributes="member: 6801209"><p><img src="http://community.wizards.com/sites/mtgcommunity/files/styles/large/public/dwarf_zps549593e8_1.jpg?itok=qWoi3U_3" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="font-family: 'Open Sans'"></span></p><p><span style="font-family: 'Open Sans'"></span></p><p>[sblock=Color Code]</p><p><span style="color: #333333"><span style="font-family: 'arial'"><span style="color: goldenrod"><strong>Goldenrod</strong></span>: Something you pretty much always take.</span></span></p><p><span style="color: #333333"><span style="font-family: 'arial'"><span style="color: deepskyblue"><strong>Deepskyblue</strong></span>: Grade A, and usually the most optimal choice.</span></span></p><p><span style="color: #333333"><span style="font-family: 'arial'"><span style="color: blue"><strong>Blue</strong></span>: Grade B, solid, if not quite optimal.</span></span></p><p><span style="color: #333333"><span style="font-family: 'arial'"><span style="color: black"><strong>Black</strong></span>: Grade C, it passes, but don't expect much wow from it.</span></span></p><p><span style="color: #333333"><span style="color: darkviolet"><span style="font-family: 'arial'"><strong>Darkviolet</strong></span></span><span style="font-family: 'arial'">: Situation, most of the time you should pass on this, but there are corner cases that can really make this good.</span></span></p><p><span style="color: #333333"><span style="font-family: 'arial'"><span style="color: red"><strong>Red</strong></span>: Grade F, avoid. At best you just wasted your choice, but it might actually hurt you.</span></span></p><p>[/sblock]<span style="color: #333333"><span style="font-family: 'arial'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'arial'"></span></span></p><p><span style="font-family: 'Open Sans'">Clerics specialize in recovery for their allies. Reversing damage, disease, and even death. They have some buffing, attack, utility and control spells, but they tend to be weaker then their counter parts (bards, sorcerer's, wizards, and druids respectively). Their domain can add some versatility as well. They are also the most heavily armored of all the casters, which helps them survive long enough to heal their allies. It also makes then a decent tank.</span></p><p><span style="font-family: 'Open Sans'"></span></p><p><span style="font-family: 'Open Sans'"></span></p><p><strong>Str </strong><span style="font-family: 'Open Sans'">There is little benefit from wielding a 2-handed weapon since you don't multi-attack and can attack with Dex or not attack at all. You need 15 to not be slow in heavy armor. Though it's usually not a big deal if your late to the party, since you mainly do the cleanup.</span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: deepskyblue"><strong>Con</strong></span> </span></span><span style="font-family: 'Open Sans'">You want to be the last one to die. Helps concentration too, though your not too as dependent on that as some other casters.</span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: blue"><strong>Dex</strong></span> </span></span><span style="font-family: 'Open Sans'">Clerics need initiative less then others, since they can recover after the fact but it never hurts to get bless up first. All weapon feature all work with ranged attacks as well (except death), and which is nice if your heavy armor is slowing you down. You could potentially dual wield as well, with 2 chances to land divine strike. Shillelagh can also allow you to use melee attacks with Wis.</span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: darkviolet"><strong>Int</strong></span> </span></span><span style="font-family: 'Open Sans'">This is your most likely a dump stat. But it's never bad to know stuff.</span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: deepskyblue"><strong>Wis</strong></span></span></span><span style="font-family: 'Open Sans'"> Despite being your main stat, there's no DC for bless, heal, revivify, create food and water, ect.. so you could potentially get away with 14 and take more feats or Con.</span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"><span style="color: darkviolet"><strong>Cha</strong></span> </span></span><span style="font-family: 'Open Sans'">The other dump stat. But it never hurts to be charming.</span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span><span style="color: #0000ff">Booming Blade/ Green Flame Blade:</span> Melee cleric should strongly consider using a feat or multi-class to pick booming blade and green flame blade (along with shillelagh). It synergies well with divine strike allowing you to get some solid melee damage while leaving your slots open to fulfill your support role (bless and heal).</p><p>Booming blade can be triggered with command if you have warcaster. Cast command (flee) to force an OA, use booming blade as your OA, which immediately triggers for extra damage, though this will drain your slots.</p><p></p><p></p><p><span style="font-family: 'Open Sans'">Example Dwarf:</span></p><p><span style="font-family: 'Open Sans'">10 Str</span></p><p><span style="font-family: 'Open Sans'">15(+2) Con (+1 more with resilient)</span></p><p><span style="font-family: 'Open Sans'">14 Dex</span></p><p><span style="font-family: 'Open Sans'">8 Int</span></p><p><span style="font-family: 'Open Sans'">15(+1) Wis (+4 more with ABI).</span></p><p><span style="font-family: 'Open Sans'">8 Cha</span></p><p><span style="font-family: 'Open Sans'"></span></p><p><span style="font-family: 'Open Sans'"></span></p><p><span style="font-family: 'Open Sans'"><strong>Skills</strong>: Beyond perception, which matches your Wis, and Stealth for a few domains, there's not a whole lot of specific skills to take. Athletics is probably the third most used choice.</span></p></blockquote><p></p>
[QUOTE="mellored, post: 6701478, member: 6801209"] [IMG]http://community.wizards.com/sites/mtgcommunity/files/styles/large/public/dwarf_zps549593e8_1.jpg?itok=qWoi3U_3[/IMG][COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [FONT=Open Sans] [/FONT] [sblock=Color Code] [COLOR=#333333][FONT=arial][COLOR=goldenrod][B]Goldenrod[/B][/COLOR]: Something you pretty much always take.[/FONT][/COLOR] [COLOR=#333333][FONT=arial][COLOR=deepskyblue][B]Deepskyblue[/B][/COLOR]: Grade A, and usually the most optimal choice.[/FONT][/COLOR] [COLOR=#333333][FONT=arial][COLOR=blue][B]Blue[/B][/COLOR]: Grade B, solid, if not quite optimal.[/FONT][/COLOR] [COLOR=#333333][FONT=arial][COLOR=black][B]Black[/B][/COLOR]: Grade C, it passes, but don't expect much wow from it.[/FONT][/COLOR] [COLOR=#333333][COLOR=darkviolet][FONT=arial][B]Darkviolet[/B][/FONT][/COLOR][FONT=arial]: Situation, most of the time you should pass on this, but there are corner cases that can really make this good.[/FONT][/COLOR] [COLOR=#333333][FONT=arial][COLOR=red][B]Red[/B][/COLOR]: Grade F, avoid. At best you just wasted your choice, but it might actually hurt you.[/FONT][/COLOR] [/sblock][COLOR=#333333][FONT=arial] [/FONT][/COLOR] [FONT=Open Sans]Clerics specialize in recovery for their allies. Reversing damage, disease, and even death. They have some buffing, attack, utility and control spells, but they tend to be weaker then their counter parts (bards, sorcerer's, wizards, and druids respectively). Their domain can add some versatility as well. They are also the most heavily armored of all the casters, which helps them survive long enough to heal their allies. It also makes then a decent tank.[/FONT] [FONT=Open Sans] [/FONT] [B]Str [/B][FONT=Open Sans]There is little benefit from wielding a 2-handed weapon since you don't multi-attack and can attack with Dex or not attack at all. You need 15 to not be slow in heavy armor. Though it's usually not a big deal if your late to the party, since you mainly do the cleanup.[/FONT] [COLOR=#333333][FONT=Open Sans][COLOR=deepskyblue][B]Con[/B][/COLOR] [/FONT][/COLOR][FONT=Open Sans]You want to be the last one to die. Helps concentration too, though your not too as dependent on that as some other casters.[/FONT] [COLOR=#333333][FONT=Open Sans][COLOR=blue][B]Dex[/B][/COLOR] [/FONT][/COLOR][FONT=Open Sans]Clerics need initiative less then others, since they can recover after the fact but it never hurts to get bless up first. All weapon feature all work with ranged attacks as well (except death), and which is nice if your heavy armor is slowing you down. You could potentially dual wield as well, with 2 chances to land divine strike. Shillelagh can also allow you to use melee attacks with Wis.[/FONT] [COLOR=#333333][FONT=Open Sans][COLOR=darkviolet][B]Int[/B][/COLOR] [/FONT][/COLOR][FONT=Open Sans]This is your most likely a dump stat. But it's never bad to know stuff.[/FONT] [COLOR=#333333][FONT=Open Sans][COLOR=deepskyblue][B]Wis[/B][/COLOR][/FONT][/COLOR][FONT=Open Sans] Despite being your main stat, there's no DC for bless, heal, revivify, create food and water, ect.. so you could potentially get away with 14 and take more feats or Con.[/FONT] [COLOR=#333333][FONT=Open Sans][COLOR=darkviolet][B]Cha[/B][/COLOR] [/FONT][/COLOR][FONT=Open Sans]The other dump stat. But it never hurts to be charming.[/FONT] [COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR][COLOR=#0000ff]Booming Blade/ Green Flame Blade:[/COLOR] Melee cleric should strongly consider using a feat or multi-class to pick booming blade and green flame blade (along with shillelagh). It synergies well with divine strike allowing you to get some solid melee damage while leaving your slots open to fulfill your support role (bless and heal). Booming blade can be triggered with command if you have warcaster. Cast command (flee) to force an OA, use booming blade as your OA, which immediately triggers for extra damage, though this will drain your slots. [FONT=Open Sans]Example Dwarf:[/FONT] [FONT=Open Sans]10 Str[/FONT] [FONT=Open Sans]15(+2) Con (+1 more with resilient)[/FONT] [FONT=Open Sans]14 Dex[/FONT] [FONT=Open Sans]8 Int[/FONT] [FONT=Open Sans]15(+1) Wis (+4 more with ABI).[/FONT] [FONT=Open Sans]8 Cha[/FONT] [FONT=Open Sans] [/FONT] [FONT=Open Sans][B]Skills[/B]: Beyond perception, which matches your Wis, and Stealth for a few domains, there's not a whole lot of specific skills to take. Athletics is probably the third most used choice.[/FONT] [/QUOTE]
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[GUIDE] Celestial Link Evoking Radiance Into Creation - CLERIC guide
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