Goldenrod: Something you pretty much always take.
Deepskyblue: Grade A, and usually the most optimal choice.
Blue: Grade B, solid, if not quite optimal.
Black: Grade C, it passes, but don't expect much wow from it.
Darkviolet: Situation, most of the time you should pass on this, but there are corner cases that can really make this good.
Red: Grade F, avoid. At best you just wasted your choice, but it might actually hurt you.
Clerics specialize in recovery for their allies. Reversing damage, disease, and even death. They have some buffing, attack, utility and control spells, but they tend to be weaker then their counter parts (bards, sorcerer's, wizards, and druids respectively). Their domain can add some versatility as well. They are also the most heavily armored of all the casters, which helps them survive long enough to heal their allies. It also makes then a decent tank.
Str There is little benefit from wielding a 2-handed weapon since you don't multi-attack and can attack with Dex or not attack at all. You need 15 to not be slow in heavy armor. Though it's usually not a big deal if your late to the party, since you mainly do the cleanup.
Con You want to be the last one to die. Helps concentration too, though your not too as dependent on that as some other casters.
Dex Clerics need initiative less then others, since they can recover after the fact but it never hurts to get bless up first. All weapon feature all work with ranged attacks as well (except death), and which is nice if your heavy armor is slowing you down. You could potentially dual wield as well, with 2 chances to land divine strike. Shillelagh can also allow you to use melee attacks with Wis.
Int This is your most likely a dump stat. But it's never bad to know stuff.
Wis Despite being your main stat, there's no DC for bless, heal, revivify, create food and water, ect.. so you could potentially get away with 14 and take more feats or Con.
Cha The other dump stat. But it never hurts to be charming.
Booming Blade/ Green Flame Blade: Melee cleric should strongly consider using a feat or multi-class to pick booming blade and green flame blade (along with shillelagh). It synergies well with divine strike allowing you to get some solid melee damage while leaving your slots open to fulfill your support role (bless and heal).
Booming blade can be triggered with command if you have warcaster. Cast command (flee) to force an OA, use booming blade as your OA, which immediately triggers for extra damage, though this will drain your slots.
15(+2) Con (+1 more with resilient)
15(+1) Wis (+4 more with ABI).
Skills: Beyond perception, which matches your Wis, and Stealth for a few domains, there's not a whole lot of specific skills to take. Athletics is probably the third most used choice.