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[GUIDE] Celestial Link Evoking Radiance Into Creation - CLERIC guide
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<blockquote data-quote="mellored" data-source="post: 6765328" data-attributes="member: 6801209"><p>Requiring heavy armor is a bit of a moot point, since you can't take it if you don't have it.</p><p>And +1 str still doesn't hurt, since you want 15 for not being slowed (unless your a dwarf). </p><p>Str saves are also semi-common, usually grappling.</p><p></p><p>At higher levels, i agree it's not as good.</p><p></p><p>Everyone will have a reason for the enemy to attack them. You need more then AC.</p><p>Healing helps though. Since even if they do take down the wizard, you bring him back up. But you don't have enough spell slots to keep it for up long.</p><p></p><p>I wouldn't call advantage on Con saves lackluster. A young red dragon can do 54 damage with his breath weapon, (27-9 = roll of 18). Though it does depend on your DM. Some may simply not want to provoke any kind of OA, so simply standing around may be enough of a threat.</p><p></p><p>Also, you won't have 20 Con by 11 if you multi-class at cleric 6. Consider casting warding bond on yourself. Then you can auto-pass concentration checks upto 44 damage (roll of 4 against the dragon).</p><p></p><p>Assuming you want to knock someone back, yes. You may not if you are trying to be the tank.</p><p></p><p>Yea, that's fine.</p><p>You can reasonably make a cleric without Wis, so you can miss a few points. Also things that deal 1/2 damage arn't as hurt by a low DC.</p><p></p><p>Quicken cloud of daggers let's you use a cantrip to shove someone in right away, taking damage on your turn, and then again at the start of their turn.</p><p></p><p>I'm just imagining 4 storm/tempests surrounding a guy dragging him back and forth though a few clouds.</p><p>Death by a thousand cuts.</p></blockquote><p></p>
[QUOTE="mellored, post: 6765328, member: 6801209"] Requiring heavy armor is a bit of a moot point, since you can't take it if you don't have it. And +1 str still doesn't hurt, since you want 15 for not being slowed (unless your a dwarf). Str saves are also semi-common, usually grappling. At higher levels, i agree it's not as good. Everyone will have a reason for the enemy to attack them. You need more then AC. Healing helps though. Since even if they do take down the wizard, you bring him back up. But you don't have enough spell slots to keep it for up long. I wouldn't call advantage on Con saves lackluster. A young red dragon can do 54 damage with his breath weapon, (27-9 = roll of 18). Though it does depend on your DM. Some may simply not want to provoke any kind of OA, so simply standing around may be enough of a threat. Also, you won't have 20 Con by 11 if you multi-class at cleric 6. Consider casting warding bond on yourself. Then you can auto-pass concentration checks upto 44 damage (roll of 4 against the dragon). Assuming you want to knock someone back, yes. You may not if you are trying to be the tank. Yea, that's fine. You can reasonably make a cleric without Wis, so you can miss a few points. Also things that deal 1/2 damage arn't as hurt by a low DC. Quicken cloud of daggers let's you use a cantrip to shove someone in right away, taking damage on your turn, and then again at the start of their turn. I'm just imagining 4 storm/tempests surrounding a guy dragging him back and forth though a few clouds. Death by a thousand cuts. [/QUOTE]
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[GUIDE] Celestial Link Evoking Radiance Into Creation - CLERIC guide
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