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[GUIDE] Celestial Link Evoking Radiance Into Creation - CLERIC guide
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<blockquote data-quote="Kithas" data-source="post: 6765853" data-attributes="member: 97587"><p>I like the idea of having level 3 spells from both. I think my fear is getting really behind on my highest spell known. By 11 non-multiclassed casters will have 6th level spells, while I will only have 3rd. Our slots are the same but my selection and relative spell-power is much smaller. I was hoping to only be 1-2 levels known behind.</p><p>Also I am more interested in the level 2-4 spells from sorc than I am the level 3 spells in cleric. Call lightning and D-wave is really all I want for damage as far as spells known go. And I think that Storm sphere outclasses call lightning, it works off my bonus action instead of my main action, leaving me to attack or cast more without spending sorc points, I also get area-denial/free damage from it. Plus I can do it indoors! </p><p>That said, for progression I was looking at 4/2 by level 6, 7/2 by 9 and 7/4 at 11, 7/6 by 13 and pick and choose from there. This gets me access to the cleric spells I care about early enough, while getting the sorc spells only a little behind schedule, also keeping me only 1 level behind normal for my first asi,and 2 for the second.</p><p></p><p>On heart of the storm;</p><p>No the damage doesn't start out massive and will never really get to it's max with multiclassing. But compare it to the abilities that let you add your ability score to the damage of your spells. Those will generally add only 3-5 damage to your spell per target per cast. That is true most of the time for Heart too, considering I plan on being up-close and personal most of the time, 10' radius is plenty to reach everyone I want to, and even some people I don't hit with the main spell. I consider it well-worth getting early.</p></blockquote><p></p>
[QUOTE="Kithas, post: 6765853, member: 97587"] I like the idea of having level 3 spells from both. I think my fear is getting really behind on my highest spell known. By 11 non-multiclassed casters will have 6th level spells, while I will only have 3rd. Our slots are the same but my selection and relative spell-power is much smaller. I was hoping to only be 1-2 levels known behind. Also I am more interested in the level 2-4 spells from sorc than I am the level 3 spells in cleric. Call lightning and D-wave is really all I want for damage as far as spells known go. And I think that Storm sphere outclasses call lightning, it works off my bonus action instead of my main action, leaving me to attack or cast more without spending sorc points, I also get area-denial/free damage from it. Plus I can do it indoors! That said, for progression I was looking at 4/2 by level 6, 7/2 by 9 and 7/4 at 11, 7/6 by 13 and pick and choose from there. This gets me access to the cleric spells I care about early enough, while getting the sorc spells only a little behind schedule, also keeping me only 1 level behind normal for my first asi,and 2 for the second. On heart of the storm; No the damage doesn't start out massive and will never really get to it's max with multiclassing. But compare it to the abilities that let you add your ability score to the damage of your spells. Those will generally add only 3-5 damage to your spell per target per cast. That is true most of the time for Heart too, considering I plan on being up-close and personal most of the time, 10' radius is plenty to reach everyone I want to, and even some people I don't hit with the main spell. I consider it well-worth getting early. [/QUOTE]
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