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[GUIDE] I Fought the Law and Won: The Rogue Guide
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<blockquote data-quote="Esker" data-source="post: 7596279" data-attributes="member: 6966824"><p>You weren't in error; that's exactly what the original table was based on. The qualitative point still stands even with the corrected numbers, but there's still room for disagreement about whether it's reasonable to ignore the rider damage. @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6780961" target="_blank">Yunru</a></u></strong></em> wants to include all of it, @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6866458" target="_blank">vostygg</a></u></strong></em> wants to exclude it. </p><p></p><p>Seems to me the best measure is somewhere in between. In my experience, movement following a booming blade is rare, and the control effect is often useless, because I've got an ally next to the creature I'm attacking, so the enemy just stays put and attacks them. It's also been my experience that if staying put would really hamper the enemy, they'll move and take the damage rather than accept a tactical disadvantage. But YMMV and all that; it's certainly party, creature, and DM-dependent. In any case, if we want to compare average DPR really accurately, we should try to put a probability on the rider damage taking effect. It's probably pretty low -- maybe 10% or so -- but at some tables it may be substantially higher.</p><p></p><p>If we do that, we can interpolate between Yunru's numbers and vostygg's. TWF is very likely to come out ahead at lower levels, and BB is likely to come out ahead at higher ones.</p><p></p><p>But the picture is incomplete even then: TWF has the advantage of being able to do damage to a second creature if the first one goes down (or maybe finish off the first one with your second attack if the first one misses), but BB has the advantage that you can use your bonus action (and your off hand, for that matter) to do something else. </p><p></p><p>Bottom line, both are reasonable ways to melee-rogue. And thank goodness! Wouldn't D&D be boring if there were only one best way to play a particular class?</p></blockquote><p></p>
[QUOTE="Esker, post: 7596279, member: 6966824"] You weren't in error; that's exactly what the original table was based on. The qualitative point still stands even with the corrected numbers, but there's still room for disagreement about whether it's reasonable to ignore the rider damage. @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6780961"]Yunru[/URL][/U][/B][/I] wants to include all of it, @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6866458"]vostygg[/URL][/U][/B][/I] wants to exclude it. Seems to me the best measure is somewhere in between. In my experience, movement following a booming blade is rare, and the control effect is often useless, because I've got an ally next to the creature I'm attacking, so the enemy just stays put and attacks them. It's also been my experience that if staying put would really hamper the enemy, they'll move and take the damage rather than accept a tactical disadvantage. But YMMV and all that; it's certainly party, creature, and DM-dependent. In any case, if we want to compare average DPR really accurately, we should try to put a probability on the rider damage taking effect. It's probably pretty low -- maybe 10% or so -- but at some tables it may be substantially higher. If we do that, we can interpolate between Yunru's numbers and vostygg's. TWF is very likely to come out ahead at lower levels, and BB is likely to come out ahead at higher ones. But the picture is incomplete even then: TWF has the advantage of being able to do damage to a second creature if the first one goes down (or maybe finish off the first one with your second attack if the first one misses), but BB has the advantage that you can use your bonus action (and your off hand, for that matter) to do something else. Bottom line, both are reasonable ways to melee-rogue. And thank goodness! Wouldn't D&D be boring if there were only one best way to play a particular class? [/QUOTE]
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