mellored
Legend
The original print said that paladins could use smite with "paladin spell slots". It caused some confusion. It was clarified.Yeah I get that spell slots are universal, not sure what your paladin spell slot comment is referring to.
The original print said that paladins could use smite with "paladin spell slots". It caused some confusion. It was clarified.Yeah I get that spell slots are universal, not sure what your paladin spell slot comment is referring to.
Many feats sound pretty fun and generally useful, but you have to consider them in light of the cost to your ability scores. I will color them for direct comparison, so that any feat worth giving up two Cha points for will be gold. Only don't hold your breath for one of those.
Ritual Caster – Gets you more spells, particularly the helpful travel and RP kinds of things that you passed over because sorcerer gets so few picks.
Sir! Good sir! Hear me out please. Just like you, I am passionate about the Wild Magic Sorcerer subclass, and I find that yur guide is marvelously made. However, I believe there is one thing that deserves correction : your rating on the Ritual Caster feat.
Now, for any other Sorcerer, this feat would be no big deal. But for a Wild Mage.....
By choosing "Sorcerer" in the feat's list of classes to get rituals from, you gain access to two L1 Sorcerer ritual-tagged spells. Good thing that there are exactly two existing L1 Sorcerer ritual-tagged spells : Comprehend Languages & Detect Magic, it makes it easy to choose when gaining the feat. And two other Sorcerer ritual-tagged spells exist : Water Breathing & Water Walk, both L3 spells.
Now here's where it gets INTERESTING : the Wild Magic may activate when you cast a sorcerer spell. But with this feat, you can cast the four spells mentionned above WITHOUT USING A SPELL SLOT, and it STILL can activate a Surge.
See where I'm going ? INFINITE SURGES ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! !!!! ! !! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! !
Please consider this positive feedback, good sir, and update your Ritual Caster's rating accordingly.
Good day !
As a Wild Magic Sorcerer you are already dependent on the good will of your DM, to 'cheese' more Spells may make your Surges go "poof".
Thus this is not an auto pick.
On average, it would take take about 6 hours of rituals to get all your SP back. (Of course, you can get lucky and get it early, or unlucky and spend much longer).Second, think about it : you have a chance to get effect #50 (get back sorcery points) every 10 minutes for free ! (so if you play smart and already have all your points converted into slots, eyyyy!)

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.