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Guidelines for fewer/tougher encounters?
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<blockquote data-quote="pming" data-source="post: 6783491" data-attributes="member: 45197"><p>Hiya!</p><p></p><p></p><p></p><p>Introduce "Critical Hit Charts". <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The HARP and Rolemaster books by ICE should do nicely. I'm sure you can find a way to make them 'slick n quick' for use with 5e's rules. With these, 'attrition' is the thing that comes into play when both combatants are very well matched and neither rolls particularly out of the norm...but otherwise, the skies the limit.</p><p></p><p>HARP/RM characters have lots of HP's, potentially, and this fits in surprisingly well with 5e's "HP inflation" mentality as well. Should be able to just do a 1:1 use, really. As for adjustments to stuff (to hit penalties and whatnot), divide by 5 and you're golden. Using the A-E Critical Severity columns could be based on class and Adv/Disadv. Start with "C" as the base Critical Column; "pure" spell casters (wizards, warlocks, sorcerers) use "B"; "non" spell casters (fighters, barbarians, thieves, monks) use "D". Go up/down one column if you got to attack with Advantage or Disadvantage. After getting a natural 20 for your Critical, multiply the characters bonus to hit with that attack by 5 to get a "critical hit bonus", roll d100, add that critical hit bonus, look on chart. There you go. Should work fine now. You're welcome. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Now you don't have to bother trying to 'work out' some arcane system for using CR and all that in 5e...because CR is broken to begin with; always has been, always will be. Too many variables in a party's make up of race, class, spells, magic items, play style, etc. I wouldn't even bother with it. But using Critical Hit Charts (or whatever you want...I think there were some Critical Hit Deck cards put out for...Pathfinder?...maybe those?), well, that immediately opens the door for all sorts of nail biting action for any level character for any fight they get into. I mean, that bar maid that the barbarian just groped? She could grab a fork and stab said barbarian in the throat...killing him instantly. Not very likely, but possible...and just that possibility will have players (and their characters) thinking twice about getting into a situation that may get them killed.</p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 6783491, member: 45197"] Hiya! Introduce "Critical Hit Charts". :) The HARP and Rolemaster books by ICE should do nicely. I'm sure you can find a way to make them 'slick n quick' for use with 5e's rules. With these, 'attrition' is the thing that comes into play when both combatants are very well matched and neither rolls particularly out of the norm...but otherwise, the skies the limit. HARP/RM characters have lots of HP's, potentially, and this fits in surprisingly well with 5e's "HP inflation" mentality as well. Should be able to just do a 1:1 use, really. As for adjustments to stuff (to hit penalties and whatnot), divide by 5 and you're golden. Using the A-E Critical Severity columns could be based on class and Adv/Disadv. Start with "C" as the base Critical Column; "pure" spell casters (wizards, warlocks, sorcerers) use "B"; "non" spell casters (fighters, barbarians, thieves, monks) use "D". Go up/down one column if you got to attack with Advantage or Disadvantage. After getting a natural 20 for your Critical, multiply the characters bonus to hit with that attack by 5 to get a "critical hit bonus", roll d100, add that critical hit bonus, look on chart. There you go. Should work fine now. You're welcome. :) Now you don't have to bother trying to 'work out' some arcane system for using CR and all that in 5e...because CR is broken to begin with; always has been, always will be. Too many variables in a party's make up of race, class, spells, magic items, play style, etc. I wouldn't even bother with it. But using Critical Hit Charts (or whatever you want...I think there were some Critical Hit Deck cards put out for...Pathfinder?...maybe those?), well, that immediately opens the door for all sorts of nail biting action for any level character for any fight they get into. I mean, that bar maid that the barbarian just groped? She could grab a fork and stab said barbarian in the throat...killing him instantly. Not very likely, but possible...and just that possibility will have players (and their characters) thinking twice about getting into a situation that may get them killed. ^_^ Paul L. Ming [/QUOTE]
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