Mouseferatu
Hero
So, this topic's come up a lot here and there, but I don't think I've seen a thread devoted to it.
I love 5E, but the whole attrition-based "6-8 encounters per day" model doesn't work for me. I vastly prefer one or two fights per adventuring day, but with each one being a lot tougher.
Thus far, I've been winging it, trying to run by feel, but I'm still finding myself struggling. I almost always wind up with either 1) a fight that's not as tough as I intend, or 2) a fight that has too many creatures and thus takes way too long to complete.
I'm hoping that some of you who might share this preference, but are more mathematically inclined than I am, have come up with some vague guidelines. I'm not looking for anything too specific, but more just like a "build an encounter that's X-times harder than 'deadly' for a group your size and level" sort of thing.
(I'm already familiar with techniques like waves of combatants and the like. But I really am just looking for better ways to estimate the challenge of a single fight. I want the group to come through it feeling like they've gone through the wringer, but not take so long or become so repetitive it gets boring.)
I love 5E, but the whole attrition-based "6-8 encounters per day" model doesn't work for me. I vastly prefer one or two fights per adventuring day, but with each one being a lot tougher.
Thus far, I've been winging it, trying to run by feel, but I'm still finding myself struggling. I almost always wind up with either 1) a fight that's not as tough as I intend, or 2) a fight that has too many creatures and thus takes way too long to complete.
I'm hoping that some of you who might share this preference, but are more mathematically inclined than I am, have come up with some vague guidelines. I'm not looking for anything too specific, but more just like a "build an encounter that's X-times harder than 'deadly' for a group your size and level" sort of thing.
(I'm already familiar with techniques like waves of combatants and the like. But I really am just looking for better ways to estimate the challenge of a single fight. I want the group to come through it feeling like they've gone through the wringer, but not take so long or become so repetitive it gets boring.)