S
Sunseeker
Guest
Not sure why you can'y simply give me that response.Cool man, its your game.
Who cares if it's one session of 10 session? It's what we enjoy. My players had a blast Saturday night.'Nearly killing the party twice' in one session is not the game working fine. How many sessions does it take before one of those close calls finally kills them? One encounter of bad rolls, and its kaput.
That's not how statistics work. If each encounter has a 10% chance of a TPK, then it doesn't matter if they engage in 2 fights or 18 fights. They still have a 10% chance of a TPK. Besides, at 1st level (which is where we were), the only resources you really have are your hit points. If they're not being burned over the course of the session, there are no other ways to drain the players. At higher levels I can make them waste spells, burn special abilities and so on before I even seriously touch their HP.If every encounter has a 10 percent chance of a TPK, then your PCs are odds on not to reach 5th level. In fact, going by xp guidelines, they have a less than 1 percent chance to make it that far.
I'm not looking for an equal challenge, neither are they. I'm not intenting to avoid a TPK, neither are they. They want the challenge, they enjoy the challenge and we all have a good session. THAT is what matters. Not some weird encounter rules that I have employed, don't like, and don't function for my group.More encounters of lower difficulty creates an equal challenge, but also ameliorates the risk of a TPK and maintains the balance between the classes.
You speak like I don't know this. I would appreciate it if you stopped that. I'm well aware of what does, or does not challenge my players. That's why I do what I do in order to challenge them.5 x 4th level PCs have a deadly threshold of 2500xp. Some deadly encounters are:
1 Young black dragon (2900)
2 Flameskulls (3300)
4 Orogs (3600)
1 Hobgoblin captain and 8 Hobgoblins (3750)
2 Banshees (3300)
2 Helmed horrors (3300)
All of which would likely TPK a party of 5 x 4th level PCs (even PCs who are fully rested). And thats on the lower side of deadly.
Okay, so what? My players are more than welcome to determine how many fights they engage in, if such options are open to them. That aside, this current campaign has all full-magic-users banned due to it being a low-magic setting and the party is allowed one half-caster (Monk in this case). The other two are fighters, one great weapon and one sword-and-board.Throwing encounters like that at PCs just encourages them to all avoid fighters, warlocks and monks, play full spellcasters or Paladins, and [smite/ high level spell] nova the encounter, before falling back to rest. The 5 minute adventuring day is reinforced, and initiative is the decicive factor in a combat.
You know, you could have just said "Hey, if you guys are enjoying what you do, great!" right from the bat instead of nit-picking, brow-beating and condescending to our playstyle. This campaign is gritty, it's an ultra-low-magic, post-apocalyptic setting. Life sucks and it doesn't get better.Maybe thats the preferred style of your group, where certain classes are invalidated, nova tactics are preferred, and combats are rocket tag. If so, then more fun to you and feel free to ignore the advice.
But I don't have any of the problems you think I do. The fact that my party, whose average HP is 10, all got down to 2 or 3 a couple times and one guy was KOed in one combat (not even killed, the bad-guys wanted to take prisoners) is a feature not a bug of this campaign.I strongly suggest forcing six encounters on them before letting them long rest. How about making long rests key off a [six encounter] milestone and short rests off a [two encounter] milesetone, and un-link the benefits of a 'rest' [hit dice, healing and resource recovery] from actual resting. See how the game balances at that point. Your encounters will be much more tactical, spellcasting, smiting, raging, action surging etc will become much more of a meaningful player choice, and the rocket tag element will vanish. Your encounters will balance so much better too.