I'm A Banana
Potassium-Rich
One of the reasons I dislike holding a game too closely to the standards of other media is that other media is scripted. It's telling one story, about one thing, one way. The protagonists are largely expected to succeed, or to be interesting and meaningful in their eventual failure.Traps in media aren't there to wear down or just straight kill characters, but to let the characters look awesome avoiding and disabling them.
But D&D's built a cultural identity specifically against this; one where there's some expectation to see the trap hurt ad kill the main character. See also, the thread where people are trying to find ways to justify there still being a chance to get tagged by a poison needle through a steel gauntlet.
Imagine if Indy got just pincushioned with poison arrows and falls down the pit. That's what D&D culturally expects to happen.
Games don't always work that way. Games can be cinematic and narrative like that. They can ape a more scripted style. But they are under no obligation to, and there are compromises you make when designing it that way (it can be a bit like The Last of Us compared with Breath of the Wild - one a more linear narrative ride where decision-making is limited to certain set pieces and the other a more open toybox to play around with where the set pieces may temporarily limit that decision-making).
D&D expects Indy to get pincushioned because Indy is one guy that is raiding the tomb alongside Robert Johnson, an 18th-Century German doctor, and a little old lady who heals broken bones and bloody gashes with magical baked goods (to basically summarize my Radiant Citadel party), and all of them failing and dying screaming in the ruin within an hour or two and no one ever hearing from them again is a valid and enjoyable outcome from the game (where it wouldn't be in a movie!). Because D&D isn't scripted that tightly, and being so loosely scripted is part of the fun.
Big point being: it's very good and very fun to know that your knowledgeable expert can utterly beef it in a D&D game.
Corollary to the big point is: Clue is still probably the best movie based on a game.
