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General Tabletop Discussion
*Dungeons & Dragons
Guidelines for fewer/tougher encounters?
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<blockquote data-quote="dmnqwk" data-source="post: 6784101" data-attributes="member: 6804204"><p>Focus on sapping their abilities before/between combat.</p><p></p><p>Create scenarios in which the PCs have to use spell slots, abilities and other resources so when they reach a combat situation they have both reduced resources, and have had a lot of fun outside of combat with encounters.</p><p></p><p>If the PCs are trying to track down some Owlbears and reach a cave, maybe the cave has a cave-in and they need to waste spells/abilities (like a barbarians rage to get adv on the roll) to get past it. Then, once inside, put some magical traps and other dangers to sap away their power until you reach the final encounter - A Mad Wizard who was trying to train Owlbears. The Encounter would have the Wizard, some Owlbears and a specially designed device which prevents supernatural emotion.</p><p></p><p>The PCs are unable to use spells or supernatural abilities relating to emotion (Rage, Bardic Inspiration, Fear etc) because of a special nullifying device that keeps the Owlbears under his control. They could try to smash the device (perhaps it's resistant to non-magic weapons and immune to other damage (except force) with high hit points - if destroyed the Owlbears go crazy and attack everyone.</p><p></p><p>If the Players don't enjoy the threat of the cavern's traps then you'd need to look at sapping their resources in a more civilised setting, maybe saving someone trapped down an enchanted well, or a city intrigue where Invisibility or Charm Person come into play.</p></blockquote><p></p>
[QUOTE="dmnqwk, post: 6784101, member: 6804204"] Focus on sapping their abilities before/between combat. Create scenarios in which the PCs have to use spell slots, abilities and other resources so when they reach a combat situation they have both reduced resources, and have had a lot of fun outside of combat with encounters. If the PCs are trying to track down some Owlbears and reach a cave, maybe the cave has a cave-in and they need to waste spells/abilities (like a barbarians rage to get adv on the roll) to get past it. Then, once inside, put some magical traps and other dangers to sap away their power until you reach the final encounter - A Mad Wizard who was trying to train Owlbears. The Encounter would have the Wizard, some Owlbears and a specially designed device which prevents supernatural emotion. The PCs are unable to use spells or supernatural abilities relating to emotion (Rage, Bardic Inspiration, Fear etc) because of a special nullifying device that keeps the Owlbears under his control. They could try to smash the device (perhaps it's resistant to non-magic weapons and immune to other damage (except force) with high hit points - if destroyed the Owlbears go crazy and attack everyone. If the Players don't enjoy the threat of the cavern's traps then you'd need to look at sapping their resources in a more civilised setting, maybe saving someone trapped down an enchanted well, or a city intrigue where Invisibility or Charm Person come into play. [/QUOTE]
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Guidelines for fewer/tougher encounters?
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