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General Tabletop Discussion
*Dungeons & Dragons
Guidelines for fewer/tougher encounters?
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<blockquote data-quote="Flamestrike" data-source="post: 6790993" data-attributes="member: 6788736"><p>There is no such thing as a CR 2 fight mate. Individual mosnter CRs are simply around to tell you the amount of xp the creature is worth, and so you can gauge the lethality of the monster (you generally dont want to throw the PCs up against a monster more than 1 CR above their level. 2 CRs above extremely rarely, and almost never more than 2 CRs above the party level if you expect them to fight it and win).</p><p></p><p>Encounters in 5E are built and rated for difficulty according to the xp budget for the encounter.</p><p></p><p>For 3 x 1st level PCs:</p><p></p><p>Easy: 75 XP</p><p>Medium: 150 XP</p><p>Hard: 225 XP</p><p>Deadly: 300 XP</p><p></p><p>You want to be using the medium - hard threshold (so your encounters should be from 150 - 299xp for this party). </p><p></p><p>The following are appropriate threats [medium to hard] for this party:</p><p></p><p>5 cultists</p><p>1 Thug and 2 bandits</p><p>4 Kobolds and 1 winged kobold</p><p>1 Bugbear</p><p>2 Orcs</p><p>3 Goblins</p><p>1 Hippogriff</p><p>1 dire wolf </p><p>1 Half Ogre</p><p>1 Acolyte and 4 tribal warriors</p><p></p><p>CR 2 monsters are worth 450 xp (making them a 'deadly' encounter, in addition to being over the recommended CR for the party). They incude such common things as an Ogre (59 hp, melee attack +6 dealing 2d8+4 damage) and an Ankheg (39 hp, +5 bite, 3d6+3 damage and grapple DC 13 plus a 3d6 acid spray line effect).</p><p></p><p>One of those critters alone create a very good chance of a TPK for a party of three 1st level PCs.</p><p></p><p></p><p></p><p>If you routinely throw 5 NPCs of the same power at 3 PCs of equal power, you should be getting TPKs all the time. Youre also encouraging nova tactics, buffing full casters, barbarians and paladins and totally nerfing fighters, monks and warlocks.</p><p></p><p>I dont want to sound critical of your campaign, but if youre only doing 2 encounters per day, you should consider toning them down to the 'medium - hard' level and using the longer rest variant instead.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 6790993, member: 6788736"] There is no such thing as a CR 2 fight mate. Individual mosnter CRs are simply around to tell you the amount of xp the creature is worth, and so you can gauge the lethality of the monster (you generally dont want to throw the PCs up against a monster more than 1 CR above their level. 2 CRs above extremely rarely, and almost never more than 2 CRs above the party level if you expect them to fight it and win). Encounters in 5E are built and rated for difficulty according to the xp budget for the encounter. For 3 x 1st level PCs: Easy: 75 XP Medium: 150 XP Hard: 225 XP Deadly: 300 XP You want to be using the medium - hard threshold (so your encounters should be from 150 - 299xp for this party). The following are appropriate threats [medium to hard] for this party: 5 cultists 1 Thug and 2 bandits 4 Kobolds and 1 winged kobold 1 Bugbear 2 Orcs 3 Goblins 1 Hippogriff 1 dire wolf 1 Half Ogre 1 Acolyte and 4 tribal warriors CR 2 monsters are worth 450 xp (making them a 'deadly' encounter, in addition to being over the recommended CR for the party). They incude such common things as an Ogre (59 hp, melee attack +6 dealing 2d8+4 damage) and an Ankheg (39 hp, +5 bite, 3d6+3 damage and grapple DC 13 plus a 3d6 acid spray line effect). One of those critters alone create a very good chance of a TPK for a party of three 1st level PCs. If you routinely throw 5 NPCs of the same power at 3 PCs of equal power, you should be getting TPKs all the time. Youre also encouraging nova tactics, buffing full casters, barbarians and paladins and totally nerfing fighters, monks and warlocks. I dont want to sound critical of your campaign, but if youre only doing 2 encounters per day, you should consider toning them down to the 'medium - hard' level and using the longer rest variant instead. [/QUOTE]
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