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Community
General Tabletop Discussion
*Dungeons & Dragons
Guidelines for fewer/tougher encounters?
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<blockquote data-quote="Flamestrike" data-source="post: 6791071" data-attributes="member: 6788736"><p>How was the Warlock casting <em>two </em>sleeps at 1st level? They only get 1/ short rest at 1st level. This makes the party at least 2nd level. Assuming 5 x 2nd level PCs, you have an xp budget of:</p><p></p><p>Easy: 250 XP</p><p>Medium: 500 XP</p><p>Hard: 750 XP</p><p>Deadly: 1000 XP</p><p></p><p>Meaning the following are expected [medium-hard] encounters for that party:</p><p></p><p>1 Bearded devil (700xp)</p><p>1 Orog and 2 mastiff pets (1000xp) just touches deadly.</p><p>2 sets of Animated armor (600xp)</p><p>4 Thugs (800xp)</p><p>1 Hobgoblin and 5 Goblins (900xp)</p><p>1 Bugbear and 2 hobgoblins (800xp)</p><p>1 Half ogre and 5 grimlocks (900xp)</p><p>4 twig blights, 2 needle blights, 1 vine blight (750xp)</p><p>2 Dire wolves (600xp)</p><p>1 Displacer beast (700xp)</p><p></p><p>Run them through the adventure again, with any six of those [appropriate] encounters thrown at them. He'd be lucky to shut down any more than a handfull of mooks, and even then only if they're all bunched up together. Most of those encounters feature critters with 30 odd HP and he'd be very lucky to knock even one of them down with 5d8, particularly once a few mooks get put to sleep.</p><p></p><p>Also, as soon as the critters are in melee range, he's screwed. Even with a party of elves, they still drain and weaken the spell (even if they arent actually affected).</p><p></p><p>Im not sure youre designing encounters or xp budgeting correctly for a second level party.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 6791071, member: 6788736"] How was the Warlock casting [I]two [/I]sleeps at 1st level? They only get 1/ short rest at 1st level. This makes the party at least 2nd level. Assuming 5 x 2nd level PCs, you have an xp budget of: Easy: 250 XP Medium: 500 XP Hard: 750 XP Deadly: 1000 XP Meaning the following are expected [medium-hard] encounters for that party: 1 Bearded devil (700xp) 1 Orog and 2 mastiff pets (1000xp) just touches deadly. 2 sets of Animated armor (600xp) 4 Thugs (800xp) 1 Hobgoblin and 5 Goblins (900xp) 1 Bugbear and 2 hobgoblins (800xp) 1 Half ogre and 5 grimlocks (900xp) 4 twig blights, 2 needle blights, 1 vine blight (750xp) 2 Dire wolves (600xp) 1 Displacer beast (700xp) Run them through the adventure again, with any six of those [appropriate] encounters thrown at them. He'd be lucky to shut down any more than a handfull of mooks, and even then only if they're all bunched up together. Most of those encounters feature critters with 30 odd HP and he'd be very lucky to knock even one of them down with 5d8, particularly once a few mooks get put to sleep. Also, as soon as the critters are in melee range, he's screwed. Even with a party of elves, they still drain and weaken the spell (even if they arent actually affected). Im not sure youre designing encounters or xp budgeting correctly for a second level party. [/QUOTE]
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