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Community
General Tabletop Discussion
*Dungeons & Dragons
Guidelines for fewer/tougher encounters?
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<blockquote data-quote="Flamestrike" data-source="post: 6791077" data-attributes="member: 6788736"><p>Not a chance in hell!</p><p></p><p>It has 195 hit points and an AC of 17. Its immune to cold and fire, and has tremorsense 60' (so it knows theyre coming). Anything that even touches it with a melee attack receives 3d6 fire damage in return. Its bite comes out at 40 damage at +11, and grapples (DC 17 to escape). If you dont escape, it bites again the next round at +11 dealing another 40 damage and swallowing you whole. Double that damage on a natural 20 (for an insta kill for most PCs). Its huge and has 10' reach.</p><p></p><p>Your average 5th level fighter even with a Con of 14 has 44 hit points. Assuming GWF and Fullplate they have an AC of 18 (getting hit on a 7) and an attack bonus (assuming strength of 18) of +7 (neading a 10 to hit; 15 with GWM switched on). Your Rogue with the same Con has 38 hit points. </p><p></p><p>The creature is one shotting a PC in full plate on a 7+.</p><p></p><p>How are they even hurting it? Fireball, sleep and scorching ray are out. If a caster annoys it, it uses the disengage action, burrows down (where they cant get it) and using its tremorsense, appears and rips the wizards face off. Every time someone hits in melee, it deals 3d6 damage in return back.</p><p></p><p></p><p></p><p>I dont want to sound argumentative, but thats terrible advice and should be ignored.</p><p></p><p>Give me your PCs level and composition. I assure you I can design encounters that would challenge them at the appropriate CR and xp guidelines.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 6791077, member: 6788736"] Not a chance in hell! It has 195 hit points and an AC of 17. Its immune to cold and fire, and has tremorsense 60' (so it knows theyre coming). Anything that even touches it with a melee attack receives 3d6 fire damage in return. Its bite comes out at 40 damage at +11, and grapples (DC 17 to escape). If you dont escape, it bites again the next round at +11 dealing another 40 damage and swallowing you whole. Double that damage on a natural 20 (for an insta kill for most PCs). Its huge and has 10' reach. Your average 5th level fighter even with a Con of 14 has 44 hit points. Assuming GWF and Fullplate they have an AC of 18 (getting hit on a 7) and an attack bonus (assuming strength of 18) of +7 (neading a 10 to hit; 15 with GWM switched on). Your Rogue with the same Con has 38 hit points. The creature is one shotting a PC in full plate on a 7+. How are they even hurting it? Fireball, sleep and scorching ray are out. If a caster annoys it, it uses the disengage action, burrows down (where they cant get it) and using its tremorsense, appears and rips the wizards face off. Every time someone hits in melee, it deals 3d6 damage in return back. I dont want to sound argumentative, but thats terrible advice and should be ignored. Give me your PCs level and composition. I assure you I can design encounters that would challenge them at the appropriate CR and xp guidelines. [/QUOTE]
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Guidelines for fewer/tougher encounters?
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