Quickleaf
Legend
I was designing some spells (curse ward, forensics-type spell, flood river, quicksand, cursed object, force shapechange, and lengthen sleep) and was wondering how you determine spell level? Is there web resource for designing spells? Here's one spell so far, to see if I'm doing this right...
Venom into Balm
Transmutation
Level: Druid 2, Ranger 2
Target: One venomous animal
Components: V, S, DF
Duration: See description
Casting Time: Standard action
Range: Close (25 ft +5 ft/ 2 levels)
Saving Throw: None
Spell Resistance: No
When this spell is cast upon a venomous animal, the toxic bite/sting of the animal is converted into a healing balm that restores life instead of taking it. The bite/sting heals 1d6 hit points, and 2d6 + 1 hp/level on the next round. Once the potion has been injected, the animal’s poison is restored as before.

Venom into Balm
Transmutation
Level: Druid 2, Ranger 2
Target: One venomous animal
Components: V, S, DF
Duration: See description
Casting Time: Standard action
Range: Close (25 ft +5 ft/ 2 levels)
Saving Throw: None
Spell Resistance: No
When this spell is cast upon a venomous animal, the toxic bite/sting of the animal is converted into a healing balm that restores life instead of taking it. The bite/sting heals 1d6 hit points, and 2d6 + 1 hp/level on the next round. Once the potion has been injected, the animal’s poison is restored as before.