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General Tabletop Discussion
*Dungeons & Dragons
Guiding Bolt too good for a level 1 cleric spell?
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<blockquote data-quote="Blackbrrd" data-source="post: 6345371" data-attributes="member: 63962"><p>The thing with Guiding Bolt is that it's a single-target attack with a to-hit roll. In other words, even though the average damage is pretty good, the variance per fight is very big. When you miss, it does nothing and if you needed the damage, you are in trouble. If you didn't need the damage, it really doesn't matter too much which spell you use.</p><p></p><p>I much prefer spells like Thunderwave or Burning Hands that are save for half and targets 2+ enemies. With the way spell slots are used, you should have a good AoE like one of those two, and a secondary single target spell like Magic Missile for when you only have one target. I would prefer MM, because of the utility it can provide when you have 1+ enemies at very low hp.</p><p></p><p>My decision three would look something like this:</p><ol> <li data-xf-list-type="ol">Can I hit 2+ enemies with Thunderwave/Burning hands?<ol> <li data-xf-list-type="ol">Yes: Use it</li> <li data-xf-list-type="ol">No: Magic Missile, targetting:<ol> <li data-xf-list-type="ol">Very low hp mobs</li> <li data-xf-list-type="ol">Big Bad guy that's hard to hit</li> </ol></li> </ol></li> </ol></blockquote><p></p>
[QUOTE="Blackbrrd, post: 6345371, member: 63962"] The thing with Guiding Bolt is that it's a single-target attack with a to-hit roll. In other words, even though the average damage is pretty good, the variance per fight is very big. When you miss, it does nothing and if you needed the damage, you are in trouble. If you didn't need the damage, it really doesn't matter too much which spell you use. I much prefer spells like Thunderwave or Burning Hands that are save for half and targets 2+ enemies. With the way spell slots are used, you should have a good AoE like one of those two, and a secondary single target spell like Magic Missile for when you only have one target. I would prefer MM, because of the utility it can provide when you have 1+ enemies at very low hp. My decision three would look something like this: [LIST=1] [*]Can I hit 2+ enemies with Thunderwave/Burning hands? [LIST=1] [*]Yes: Use it [*]No: Magic Missile, targetting: [LIST=1] [*]Very low hp mobs [*]Big Bad guy that's hard to hit [/LIST] [/LIST] [/LIST] [/QUOTE]
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Guiding Bolt too good for a level 1 cleric spell?
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