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General Tabletop Discussion
*Dungeons & Dragons
Guiding Bolt too good for a level 1 cleric spell?
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<blockquote data-quote="FadedC" data-source="post: 6345382" data-attributes="member: 55463"><p>Even against a single target burning hands should out damage guiding bolt because it always does at least half damage. Against 2 or more enemies it blows it out of the water.</p><p></p><p>Against single targets the fact that magic missile always hits will tend to put it ahead against most enemies. At 1st level many enemies won't survive a single casting of either spell, making the one that auto-hits especially a no-brainer. The advantage provided by guiding bolt only starts to be useful once you run into enemies that can easily survive a 4d6 hit.</p><p></p><p>Of course there are also other 1st level wizard attack spells that we have not seen final versions of.</p></blockquote><p></p>
[QUOTE="FadedC, post: 6345382, member: 55463"] Even against a single target burning hands should out damage guiding bolt because it always does at least half damage. Against 2 or more enemies it blows it out of the water. Against single targets the fact that magic missile always hits will tend to put it ahead against most enemies. At 1st level many enemies won't survive a single casting of either spell, making the one that auto-hits especially a no-brainer. The advantage provided by guiding bolt only starts to be useful once you run into enemies that can easily survive a 4d6 hit. Of course there are also other 1st level wizard attack spells that we have not seen final versions of. [/QUOTE]
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Guiding Bolt too good for a level 1 cleric spell?
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