SHARK
First Post
Greetings!
How developed of an economy do you use in your games? Have you worked out books of detail on coinage systems, exchange rates, resources, detailed trade relationships, or is it just sort of handwaved?
I think that having a fairly detailed section on guilds and economics can be very useful. For example, knowing the trade realtionships and the exchange values, and having some sections that detail how much things are valued, and by who, can help a Game Master when running a game where the party is in a ship at sea, and raiding, and they come across a merchant ship that they capture. The merchant ship is full of leapard furs, ten cases of exotic perfume, and 12 tons of finely crafted furniture made out of Teak and Mahogany wood. The ship that the players captured is 220 miles away from the city of Spearmint, which is especially fond of the perfume, while 385 miles away is the city of Blackberry, and they are known to especially value the fine exotic furniture.
Obviously, having some knowledge of guilds, import duties, exchange rates, values, and coinage will prove useful in such situations, and potentially even inspire various kinds of adventures, based on pursuing or working for some trade or merchant interest. The possibilities are quite diverse, and can offer some very different kinds of adventuring beyond dungeon raiding and hack and slash.
What do you think?
Semper Fidelis,
SHARK
How developed of an economy do you use in your games? Have you worked out books of detail on coinage systems, exchange rates, resources, detailed trade relationships, or is it just sort of handwaved?
I think that having a fairly detailed section on guilds and economics can be very useful. For example, knowing the trade realtionships and the exchange values, and having some sections that detail how much things are valued, and by who, can help a Game Master when running a game where the party is in a ship at sea, and raiding, and they come across a merchant ship that they capture. The merchant ship is full of leapard furs, ten cases of exotic perfume, and 12 tons of finely crafted furniture made out of Teak and Mahogany wood. The ship that the players captured is 220 miles away from the city of Spearmint, which is especially fond of the perfume, while 385 miles away is the city of Blackberry, and they are known to especially value the fine exotic furniture.
Obviously, having some knowledge of guilds, import duties, exchange rates, values, and coinage will prove useful in such situations, and potentially even inspire various kinds of adventures, based on pursuing or working for some trade or merchant interest. The possibilities are quite diverse, and can offer some very different kinds of adventuring beyond dungeon raiding and hack and slash.
What do you think?
Semper Fidelis,
SHARK