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Gun Mages & Warjacks: Iron Kingdoms Coming to 5E
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<blockquote data-quote="Neonchameleon" data-source="post: 8032043" data-attributes="member: 87792"><p>They are in the process of blowing up the Iron Kingdoms setting over in the Warmachine wargame. One of the two human Gods that wasn't the Creator (possibly through her agents) made a deal with the Infernals (demons) so the humans could have magic and in doing save themselves from extinction at the hands of the Orgoth. There were two parts to this deal; the first involved feeding the Elven gods to the Infernals. Recently in the setting (and recently in real life, as in starting in about June 2019) the second part of the deal became due; the Infernals are now here to claim the souls of, from memory, a third of all the humans.</p><p></p><p>The 3e rules for PCs were a little unbalanced and a little "square peg in a round hole"; I hope the 5e rules will be better. On the other hand the 3e Monsternomicon was arguably the best monster manual produced for 3.X by anyone (although is non-comparable with the MM1 of course). It was full of interesting and memorable monsters with nice adventuring hooks to get involved with.</p><p></p><p>A lot of the reason for blowing up the Iron Kingdoms dates back to some poor decisions made over the past decade by Privateer Press - and to Games Workshop getting rid of their liability of a CEO and sorting themselves out about five years ago - I could go into details if anyone is interested.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 8032043, member: 87792"] They are in the process of blowing up the Iron Kingdoms setting over in the Warmachine wargame. One of the two human Gods that wasn't the Creator (possibly through her agents) made a deal with the Infernals (demons) so the humans could have magic and in doing save themselves from extinction at the hands of the Orgoth. There were two parts to this deal; the first involved feeding the Elven gods to the Infernals. Recently in the setting (and recently in real life, as in starting in about June 2019) the second part of the deal became due; the Infernals are now here to claim the souls of, from memory, a third of all the humans. The 3e rules for PCs were a little unbalanced and a little "square peg in a round hole"; I hope the 5e rules will be better. On the other hand the 3e Monsternomicon was arguably the best monster manual produced for 3.X by anyone (although is non-comparable with the MM1 of course). It was full of interesting and memorable monsters with nice adventuring hooks to get involved with. A lot of the reason for blowing up the Iron Kingdoms dates back to some poor decisions made over the past decade by Privateer Press - and to Games Workshop getting rid of their liability of a CEO and sorting themselves out about five years ago - I could go into details if anyone is interested. [/QUOTE]
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