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Gun Mages & Warjacks: Iron Kingdoms Coming to 5E
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<blockquote data-quote="Sir Brennen" data-source="post: 8032487" data-attributes="member: 553"><p>I ran the original Witchfire Trilogy when it first came out at the dawn of 3E. Picked up the Monsternomicon and Campaign Setting books (they were huge!). Overall impression - fantastic art and setting ideas, really fell down on adapting the 3e mechanics to their vision in the campaign books. I believe IK was going to be it's own RPG system before the 3E OGL boom started. Remnants of that other system were all over the place, and it wasn't pretty. Too many sub-systems and crunch, even for 3E. </p><p></p><p>(The Monsternomicon was solid though, as there weren't a lot of new mechanics introduced, and is still probably one of my favorite 3E books.)</p><p></p><p>I played a session of the newer IK RPG at GenCon one year, and actually rather enjoyed it. However, never picked it up as I didn't think I could get my group to switch systems.</p><p></p><p>My only concern with the 5E edition is a repeat of overdoing the crunch for gear and magic items (and stuff that falls in between) and not paying attention to the KISS design philosophy of 5E. Pathfinder may be a better system if they want to stick with a highly detailed approach. </p><p></p><p>But, it's been a long time since the original IK, it's not the early days of a new edition everyone is still figuring out, and their RPG team is likely comprised of more experienced people, both old and new. So here's hoping they do justice both to their own setting and 5E with Requiem.</p></blockquote><p></p>
[QUOTE="Sir Brennen, post: 8032487, member: 553"] I ran the original Witchfire Trilogy when it first came out at the dawn of 3E. Picked up the Monsternomicon and Campaign Setting books (they were huge!). Overall impression - fantastic art and setting ideas, really fell down on adapting the 3e mechanics to their vision in the campaign books. I believe IK was going to be it's own RPG system before the 3E OGL boom started. Remnants of that other system were all over the place, and it wasn't pretty. Too many sub-systems and crunch, even for 3E. (The Monsternomicon was solid though, as there weren't a lot of new mechanics introduced, and is still probably one of my favorite 3E books.) I played a session of the newer IK RPG at GenCon one year, and actually rather enjoyed it. However, never picked it up as I didn't think I could get my group to switch systems. My only concern with the 5E edition is a repeat of overdoing the crunch for gear and magic items (and stuff that falls in between) and not paying attention to the KISS design philosophy of 5E. Pathfinder may be a better system if they want to stick with a highly detailed approach. But, it's been a long time since the original IK, it's not the early days of a new edition everyone is still figuring out, and their RPG team is likely comprised of more experienced people, both old and new. So here's hoping they do justice both to their own setting and 5E with Requiem. [/QUOTE]
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