Gundam 00 Monday night (11/24) at 11 pm on SF Channel

Never really cared all that much for Gundam in general but I figured I would give this a try since I'd been watching Ani-Monday lately since I really enjoyed the last couple series so far. I have to be honest I find myself loathing a lot of the characters, I really don't like them. I'll give it another week maybe, but I think Ani-monday may be a pass for me for a while til this show runs its course.
 

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Are you kidding? Lelouch is a terrible Knightmare Frame pilot... Besides, that series focuses much more on large-scale strategic battles, won just as much by strategy as anything else, and tends to feature a lot of dramatic shifts in the tide of battle. The entire second episode is an example of a battle swinging wildly between an inevitable Britannian victory, a miraculous regrouping and near victory by the rebels, the unexpected turn against the rebels when Suzaku shows up, and the unpredictable finale. Just because grunts can't beat Suzaku doesn't mean battles are predictable and boring. Besides, that series has plenty of good evenly matched fights anyways, even if it takes a while to get to that point.

I didn't say he was an ace pilot, but when Lelouch takes the field and it isn't Suzaku opposing him, the other side does seem to get pretty consistently creamed. Likewise when Suzaku is facing off against non-named rebels or other forces. Just like so far in Gundam 00.

As for Gundam Wing... A Leo takes out Wing Gundam in the first episode. Hardly the same thing as Gundam 00.

The Leo piloted by main character Zechs. Named character trumps weak mobile suit. And Setsuna nearly got his head handed to him by the scarred general in a Tieren.

Gundam Wing is hardly even comparable to UC Gundam... Certainly, there are a few similar elements (like comparing Releena and Zechs to Sayla and Char), but almost everything about the setting and story being told is fundamentally different.

You've not watched Char's Counter Attack, if you can say that. The last story arc is an almost direct retread of Char's counter attack. Right down to Axis/Libra getting dropped on the earth to destroy it. The swapping of good guy/bad guy rolls between the first story arc and the second is pretty directly taken from MSG/ZG. I mean hell, that's the point Zechs turns from just being "Char-ish" into a direct Char clone. There struck me as others, but it's been 10+ years since I watched it.
 

I didn't say he was an ace pilot, but when Lelouch takes the field and it isn't Suzaku opposing him, the other side does seem to get pretty consistently creamed. Likewise when Suzaku is facing off against non-named rebels or other forces. Just like so far in Gundam 00.
I think you missed my point.

It doesn't matter that mooks can't beat important named characters. The important part is that battles always involve characters important to the story, take dramatic turns so that only one side is not constantly winning across the entire length of battle, and have a high level of tension and excitement. In other words, that the battles are interesting. Gundam 00 really hasn't had anything that good quite yet.

The Leo piloted by main character Zechs. Named character trumps weak mobile suit.
Irrelevant to my point. My point was that the main character was actually defeated in his first battle (after already wiping out two Aries in one shot), meaning that the first battle of Gundam Wing had both a dramatic reversal and the unexpected defeat of an incredibly powerful mech through fairly ingenious means.

And Setsuna nearly got his head handed to him by the scarred general in a Tieren.
That scene was a bit closer to what I have been hoping for, but it wasn't quite it. If nothing else, that was the third time in a row that Setsuna won a battle against a named enemy who was using a state-of-the-art Mobile Suit simply because he pulled out a beam saber (he did the exact same thing against the Enact in episode 1 and the Flag in episode 3). Also, the series did a poor job of selling the tension and risk to the Exia, particularly since Setsuna dismantled the thing's first attack so easily.

Ultimately, Setsuna didn't actually suffer any drawbacks or even slight damage from fighting any of the top pilots and best mechs of the three major world powers, and none of the other pilots even faced a real threat.

You've not watched Char's Counter Attack, if you can say that. The last story arc is an almost direct retread of Char's counter attack. Right down to Axis/Libra getting dropped on the earth to destroy it. The swapping of good guy/bad guy rolls between the first story arc and the second is pretty directly taken from MSG/ZG. I mean hell, that's the point Zechs turns from just being "Char-ish" into a direct Char clone. There struck me as others, but it's been 10+ years since I watched it.
I own Char's Counterattack on DVD, and have watched it several times...

I will pretty much just disagree with you on all of your points. You can only make those comparison is you ignore the different context, plot, characterizations, and everything else important about the different series. The First Gundam/Zeta Gundam isn't even factually accurate, considering that those series don't have anything resembling the severe change that occurs regarding the Gundam Wing organizations late in that series. I will go into this in a lot more detail if you like, but it is a bit off-topic so I won't do so now.

I would agree with you if you were claiming something like "Gundam SEED is a retread of the original Gundam and SEED Destiny is a retread of Zeta Gundam", since SEED uses the same story structure and uses many of the same characterizations as the original Gundam (Kira=Amuro=the angst-ridden, reluctant, civilian pilot with superhuman ability, Archangel=White Base=the powerful ship that is attacked early and uses a civilian crew, Heliopolis=Side 7=the Island-3 colony located at L3 that builds a ship and Gundams, Andrew Waltfeld=Ramba Ral=sympathetic enemy soldier encountered in the desert who has a plot-important lover), but Gundam Wing differs in many of the essential ways that make the stories of UC Gundam and CE Gundam so similar.

This conversation feels like it is drifting further and further away from both my original complaints and the subject of Gundam 00 itself...
 

I have to be honest I find myself loathing a lot of the characters, I really don't like them. I'll give it another week maybe, but I think Ani-monday may be a pass for me for a while til this show runs its course.
Which characters and why? We can probably tell you whether it's worth bothering to continue to watch depending on the reasons.

That scene was a bit closer to what I have been hoping for, but it wasn't quite it. If nothing else, that was the third time in a row that Setsuna won a battle against a named enemy who was using a state-of-the-art Mobile Suit simply because he pulled out a beam saber (he did the exact same thing against the Enact in episode 1 and the Flag in episode 3). Also, the series did a poor job of selling the tension and risk to the Exia, particularly since Setsuna dismantled the thing's first attack so easily.
I wouldnt call anything the HRL uses as 'State of the Art'. They're relying on quantity over quality more then anything else. The Tieren, if you look closely, is a blocky 'low tech' version of the Zaku.

But to get to another point...well. Yes, it HAS been more or less a cakewalk for the Gundam pilots...and that was by design. There's been a bit of director's commentary that says this has been intentional as they're trying to show the overwhelming tech advantage the Gundams have against the nations of the world. There's even been a few comments in the show itself by the Meisters themselves about it. It's a deliberate choice so that when...something...happens later on it comes as more of a shock and shows how complacent CB has been getting.
 
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I didn't say he was an ace pilot, but when Lelouch takes the field and it isn't Suzaku opposing him, the other side does seem to get pretty consistently creamed. Likewise when Suzaku is facing off against non-named rebels or other forces.
Yeah, it's a given that Lelouche and Suzaku will win, the real question is how much damage will they do to themselves (and those around them) in the process.

Also, semi-on topic. I am a Gundam neophyte, despite my well-intentioned intention to try it out. Where should I start?
 

I think you missed my point.

It doesn't matter that mooks can't beat important named characters. The important part is that battles always involve characters important to the story, take dramatic turns so that only one side is not constantly winning across the entire length of battle, and have a high level of tension and excitement. In other words, that the battles are interesting. Gundam 00 really hasn't had anything that good quite yet.

The point of the early battles in 00 is the same as in the early battles in Wing and the early battles in CG. Namely to establish what badasses the heroes and their mechs are. So that when they start having trouble later on it helps to establish how badass their opposition is. They're not supposed to exhibit dramatic reversals.

Irrelevant to my point. My point was that the main character was actually defeated in his first battle (after already wiping out two Aries in one shot), meaning that the first battle of Gundam Wing had both a dramatic reversal and the unexpected defeat of an incredibly powerful mech through fairly ingenious means.

But relevant to my point. That the mech isn't as important as the character who's flying it. The reason why the Barzams always got creamed was that no named characters were flying them, just nameless grunts. The reason why Zechs was able to take down Hero in the wing was to establish how bad ass he was.

I own Char's Counterattack on DVD, and have watched it several times...

I will pretty much just disagree with you on all of your points. You can only make those comparison is you ignore the different context, plot, characterizations, and everything else important about the different series. The First Gundam/Zeta Gundam isn't even factually accurate, considering that those series don't have anything resembling the severe change that occurs regarding the Gundam Wing organizations late in that series. I will go into this in a lot more detail if you like, but it is a bit off-topic so I won't do so now.

I don't understand how you can say there's no resemblence between the last story arc in Wing and CCA. It seems almost as blatant and clear to me as that Terry Brooks ripped off LotR for "The Sword of Shanarra".

You mean there's no similarity to how the Feds were the good guys in MSG and the bad guys in Zeta? Or how Char went from the villian to the hero, just like Zechs did? Or how he then decided that humanity needed to be destroyed and tried to drop a large object on the earth to cause a nuclear winter, just like Char did and then his plan was stopped by a suicidal last minute heroic stand by the main character? Just like Amuro did?

Admittedly Heero did get to survive.

Mallus said:
Also, semi-on topic. I am a Gundam neophyte, despite my well-intentioned intention to try it out. Where should I start?

I would probably start at the beginning, if you have the time and inclination. I can loan you almost everything there is to watch. About the only things I don't have are G-Gundam (Street fighter gundam was simply NOT my cup of tea), Seed and maybe 0080.

If you just want to hit the high points, it gets more complicated. You really need to have seen MSG and Zeta to appreciate Char's Counter Attack (my favorite). 0083 and 0080 are stand alone stories. 08th MS team is probably skip able. ZZ starts off slow and pretty much as slapstick, then turns serious about half way through and at the end is pulling out the most awesome collection of mecha in Gundam History.

Wing is watchable and has better animation than the original series, but never quite pushed my buttons. If you sit through the UC saga, it's skippable.

Gundam X has some interesting takes on things, but is ultimately nothing wonderful.

Turn A Gundam is different and does have some Syd Mead mecha designs, but was also kind of lackluster.

Gundam Seed is mostly a retread of the UC saga again. Better animation than either Wing or MSG, but with more irritating characters than either. I have the second compilation movie if you feel like watching it.

I've not actually watched Gundam Seed Destiny, but what I've heard about it hasn't inclined me to do so.

Just drop me a line before our next game so I'll know what to bring.
 
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Never really cared all that much for Gundam in general but I figured I would give this a try since I'd been watching Ani-Monday lately since I really enjoyed the last couple series so far. I have to be honest I find myself loathing a lot of the characters, I really don't like them. I'll give it another week maybe, but I think Ani-monday may be a pass for me for a while til this show runs its course.

I really liked Gundam Wing + Endless Waltz, sorta liked 08th MS team and Seed, and (gasp!) didn't take G Gundam too seriously and enjoyed it. But...I also don't like a lot of the characters in this one so far. The 4th episode just really pissed me off. WHY did they not fight back when the Union started attacking them? They had no problem bullying that little nation who's name I can't even remember and which I doubt will ever even be important again, but when the Union re-allies and starts attacking them (knowing full well by Celestial Being's charter they have no reason to continue attacking), they...retreat. I agree with that one character who called it all "a farce." I don't think they've even attacked the Union yet. I think I feel bad for the HRL and AEU, even though I get the impression they're the "bad guys." Ah well, I'll keep watching, and if something doesn't happen to de-rail the whole celestial being bs by episode 10, I'm done.

EDIT: To clarify the "bullying": they attacked a nation that had not actually started a fight (yet), but probably would have, because it declared independence. So I guess that makes CB just another imperialist force looking to quash rebellions. Their whole concept was blatantly idiotic from the first episode, but I guess the last one just really hammered home how very dumb it is.
 
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I've not actually watched Gundam Seed Destiny, but what I've heard about it hasn't inclined me to do so.
Destiny is considered by many to be the worse series in the franchise. It took a halfway decent start, and ground it into nothing, and turned the likeable characters from Seed into Do No Wrong messiah figures or (In the case of Cagalli, a fan favorite) a whiny little milksop.

When the diehards consider Turn A to be a better series, you know you have problems.
 

The point of the early battles in 00 is the same as in the early battles in Wing and the early battles in CG. Namely to establish what badasses the heroes and their mechs are. So that when they start having trouble later on it helps to establish how badass their opposition is. They're not supposed to exhibit dramatic reversals.
Well, I know that is the point. However, there are different ways they could have handled those battles so that they would be a little more interesting. You need dramatic turns of events, unexpected outcomes (or the illusion of such), and the like in order to make the day-to day battles of any series interesting, regardless of the narrative purpose of any battle. So far, the battles have served their purpose, but they have not quite been as interesting as they should be, for all kinds of reasons.

But relevant to my point. That the mech isn't as important as the character who's flying it. The reason why the Barzams always got creamed was that no named characters were flying them, just nameless grunts. The reason why Zechs was able to take down Hero in the wing was to establish how bad ass he was.
Then you are arguing something I agree with completely, that is mostly something assumed in all of the arguments I have been making. Yes, pilot matters a lot, and in Wing it does so more than in many other series, actually. However, that is unrelated to what I thought we were discussing.

Anyways, this entire thread of discussion has been about what I considered to be the least important of my complaints about the series so far, precisely because I know that it will improve given a bit more time. My other complaints, about the quality of dialog, narration, and other such things, were much more important to me.


I don't understand how you can say there's no resemblence between the last story arc in Wing and CCA. It seems almost as blatant and clear to me as that Terry Brooks ripped off LotR for "The Sword of Shanarra".
Well, ignoring the LotR/Shanarra comparison (it has been far too long since I read Shanarra for me to even comment), I will say that you probably misinterpreting what I said. I never said that there was no resemblance between the two. Of course there is, they both feature someone trying to drop a gigantic structure onto the Earth, a battle between the lead rival figures, and countless other similarities. However, my argument was that these similarities were not enough to call Gundam Wing a "retread of UC Gundam", because they differ so much on so many other fundamental points that it places the similarities in a totally different context and the similarity is more a nod to what came before than full emulation.

I mean, you can make many similarities across the board, such as comparing Marimeia Barton to Minerva Zabi, but that is totally ignoring the countless differences. I mean, Treize Kushrenada, Lucrezia Noin, Lady Une, and most of the actual Gundam Pilots, and all of the Gundam engineers have no counterpart in UC Gundam at all, and there are no easy equivalents between Gundam Wing and UC characters like Paptimus Scirocco and Haman Karn. The stories being told rely heavily on these characters, and they simply don't transfer at all. Beyond that, the very structure of the stories, and the themes and ideas of the stories being told, differ completely between Gundam Wing and UC Gundam in a way they don't between individual UC series. Even the nature of the Gundams as distinctly invincible mechs that can only be matched by other Gundams is completley foreign to UC Gundam series, and the vital role of the Mobile Dolls to Wing is equally alien to the UC timeline.

You mean there's no similarity to how the Feds were the good guys in MSG and the bad guys in Zeta?
The Titans were the villains of Zeta, and they were distinctly kept separate from the general Earth Forces in the same way that OZ was distinct from the Earth Alliance in Wing. Besides, OZ switches from being the bad guys to being the good guys (which is a gross simplification), and even if you include the Titans as part of the earth forces they go from being the good guys to being the bad guys, the opposite direction. This is totally ignoring the complexities of Zeon, the AEUG (which is comprised of both earth forces and former Zeon soldiers), Neo Zeon, and the like as well... It doesn't easily compare.

Or how Char went from the villian to the hero, just like Zechs did?
Char goes from villain, to villain who fights other villains, to heroic mentor, to something (I never saw ZZ), to ultimate villain. Zechs pretty clearly sticks in the "honorable enemy of the main hero" role from the beginning to the end of Gundam Wing. The forces he fights for change from time to time, but his actual role is constant (and he never is the heroic mentor like Char/Quattro was to Camille).

Or how he then decided that humanity needed to be destroyed and tried to drop a large object on the earth to cause a nuclear winter, just like Char did and then his plan was stopped by a suicidal last minute heroic stand by the main character? Just like Amuro did?

Admittedly Heero did get to survive.
The survival thing is important (both Zechs and Heero survive that one, unlike Char and Amuro who both die, and this is an incredibly important detail for story theme and character development), but equally important is the different motivations for that battle and the actual mentality both both characters brought into the battle. Even more important is the way Gundam Wing and Char's Counterattack portray the battle itself differently. The similarity is superficial, but the differences are at the core of the different series themes and ideals.

Actually, now that I look at what I just quoted a little more carefully... Char decided that humankind needed to be destroyed (at least on earth, in some kind of twisted eco-terrorism plot gone insane), but Zechs was not. Zechs intended to be defeated, and his whole plan was based on trying to teach a lesson to mankind in order to prevent future war. They are very different plots, rooted in different stories. If nothing else, Char had no faith in mankind, while Zechs had at least some. further, only Amuro was suicidal, unless you count Heero yelling "I will survive!" during his final shot suicidal... The very point of that was that Heero finally got past the suicidal tendencies he suffered through the entire first part of the series.

Also, the simple fact that UC Gundam is built around the story of Newtypes and the evolution of mankind, while Gundam Wing pretty much ignores that entire line of thought, is more than enough to say that they are very different.
 

Also, semi-on topic. I am a Gundam neophyte, despite my well-intentioned intention to try it out. Where should I start?
I would start with either a fairly self-contained series like Gundam Wing, or the three compilation movies for the original Mobile Suit Gundam.

I vastly prefer the three compilation movies for the original Gundam over the TV series. They omit all the weirdness from that series brought on by traditional Super Robot legacy ideas, cover all of the high notes of the series, and add some improved animation and direction to certain scenes.

Once you watch the original series in either TV or movie form, Zeta Gundam, Char's Counterattack, 8th MS Team, 0080, or 0083 are all good places to move on to, since all of them only require familiarity with the events of the original series. I would suggest 0083 and 8th MS Team, myself.

The Gundam F91 movie is decent, and reasonably self-contained, so if you want to learn about Gundam from a single movie I would recommend that one. It is technically UC, but diverges from it so greatly that it may as well not be (particularly if the information I have about the sequel manga is correct).

I have never watched ZZ, Turn A, X, or Victory Gundam because they never had a proper US release and I don't watch fansubs, so I can't comment on those. I imagine Victory wouldn't be bad to start with, since I think it is fairly self-contained, but I don't have a clue about its quality (I have heard conflicting info about that).

Gundam SEED isn't necessarily a bad place to start, but the later sections of it have lower quality (the first 20 episodes are gold, in my opinion). SEED Destiny is a sequel to SEED that really requires additional familiarity with original Gundam and Zeta Gundam to even begin to appreciate, and it is lower quality than others (though it does have its moments). No matter what, I suggest avoiding the Gundam SEED compilation movies, since they are absolutely horrible, if the first was any indication. They don't even make coherent sense.

G Gundam is a lot of fun, but it is not representative of Gundam as a whole, and is very different in spirit.
 

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