s/LaSH
First Post
It should be noted in any discussion of firearms that they're actually less effective in battle than bows.
It's true! Upon analysis, it's been discovered that more casualties were inflicted at range in the days of longbows than the days of muskets. Why is this?
If it's because of the technology, I'd consider dropping either range to very short, or damage to very low. If it's because of skill, well, that's understandable; either a bow is easier to fire than a gun (thus making guns exotic), or the gun was introduced at a time when training was becoming less efficient and elitist, and career soldiers were rarer, in which case, hey, keep 'em lethal.
After all, when it's game mechanics you're talking about, the goal isn't to understand velocity and the intricacies of operation; it's about modelling what actually happens.
It's true! Upon analysis, it's been discovered that more casualties were inflicted at range in the days of longbows than the days of muskets. Why is this?
If it's because of the technology, I'd consider dropping either range to very short, or damage to very low. If it's because of skill, well, that's understandable; either a bow is easier to fire than a gun (thus making guns exotic), or the gun was introduced at a time when training was becoming less efficient and elitist, and career soldiers were rarer, in which case, hey, keep 'em lethal.
After all, when it's game mechanics you're talking about, the goal isn't to understand velocity and the intricacies of operation; it's about modelling what actually happens.