Funkenstein23
First Post
In doing some research for a certain upcoming adventure path, I was reading The Half-Made World.
It's Steampunk. Specifically, it's a fantastic Old West.
But it had magic in spades.
For instance:
The Agents of the Gun make pacts with demons. The demons, of course, reside in their firearms. They're famous all over the world for being dangerous (tough occasionally heroic) scofflaws, murderers, and thugs.
The Agents of the Line use advanced tech without much in the way of sorcery, but the "Engines" (essentially, trains) are sentient, and have purpose, and communicate with rumbling noises that drive others insane. They're famous for an ever-expanding empire.
The Folk are "natives," in touch with the spirit world, and perhaps hold the secret of a weapon that can end the war between the Gun and the Line. They are immortal (kill one and it will come back to life later), they can change the environment, they are very strong, but use no modern tech.
There's a spirit of healing that eats pain and suffering, but kills those that bring it to its sacred place, and there's also the West itself, since the world is still being made out there, weather and terrain all break down and become unreliable.
Guns don't ruin fantasy per se. Though they don't belong in certain genres, they're welcome in others. It's fantasy. The rules get changed out from under you.
Omigosh. I seriously need to do a magic steampunk old west setting in dnd. That all sounds so freakin intense.