Man in the Funny Hat
Hero
Yet blaster pistols and rifles definitely do...Granted, that's mainly because my past two games have been set beneath the surface of the sea. Also, my games are set in the World of Greyhawk where gunpowder "doesn't work".
Yet blaster pistols and rifles definitely do...Granted, that's mainly because my past two games have been set beneath the surface of the sea. Also, my games are set in the World of Greyhawk where gunpowder "doesn't work".
You'd still need agriculture since it's necessary for the creation of beer. Unless, I guess, that shaman had a create beer spell. Then all bets are off.
One thing that's always puzzled me in these recurring firearms-and-fantasy threads is the idea that firearms must be treated realistically to a degree that nothing else is subjected to the same treatment. Thus, firearms take forever to reload, they explode or misfire often, they do horrendous amounts of damage, they punch right through armor, et cetera (and ignoring the fact that this realism is often not terribly realistic).
The firearms system I used in my game wasn't designed to be realistic. It was designed to be usable, balanced with other mundane weapons, and fun. I think I achieved those goals pretty well.
Also, if magic does not function consistently, as in you can have repeatable outcomes based on the same inputs, then how do magic users function at all? If nothing ever happened the same way twice, then how does a wizard have any idea what is going to happen when he casts a spell? Why does a spell have the same spell components each time?
The main reason why people don't "mix" guns with fantasy?
Gun rules are convoluted.
Yet blaster pistols and rifles definitely do...
Why does a spell have the same spell components each time?
Who made the first spells? How are new spells made? Did someone find a spell book that contained ALL the spells just randomly laying around somewhere in the forest?
Were I making gun rules for (4E) D&D, I'd keep it fairly simple... damage comparable to a crossbow (heavy for musket or arquebus, light for pistol), 3 standard actions to reload, +3 proficiency bonus, brutal 2, high crit. Basically, you shoot somebody on the first round, then drop the gun and pull out a sword. I don't think misfire rules are worth bothering with.