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Guns in a fantasy setting
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<blockquote data-quote="Brother MacLaren" data-source="post: 5713598" data-attributes="member: 15999"><p>Well, they've learned that no non-magical weapon in the hand of a seemingly ordinary soldier has *yet* been fatal. In most movies that I think of, the heroes act as if the enemy weapons (even from mooks) are at least potentially lethal, no matter how many times they have been shot at and missed/grazed/etc. When they go up against enemy soldiers, they act as if it is a real risk, and if successful they bring the audience along in that sense of danger. Conan in the first movie, Farscape, B5, etc. In things other than deconstructionist works (such as Austin Powers or Last Action Hero), protagonists are just not aware of their plot protection, no matter how often it has saved their life. You can run D&D as fantasy supers, maybe with the PCs aware of divine favor of some sort, but I think it's also valid to run a game in which the players make their PCs ignorant of their plot armor.</p><p></p><p>I think I would most prefer a low-powered D&D with either a WP/VP system, or "exploding damage" crits. The latter lets the players have their PCs act as if any hit can be lethal, while making it in practice very unlikely. </p><p></p><p>Anyway, I recognize that the HP system does make it difficult to give guns the dramatic effect they have in genre fiction (such as Seven Samurai). A WP/VP system allows guns to be potentially instantly lethal to humans, while allowing humans to be slowly worn down in extended melee, <em>and</em> also allowing some monsters to need a ton of firepower to drop.</p></blockquote><p></p>
[QUOTE="Brother MacLaren, post: 5713598, member: 15999"] Well, they've learned that no non-magical weapon in the hand of a seemingly ordinary soldier has *yet* been fatal. In most movies that I think of, the heroes act as if the enemy weapons (even from mooks) are at least potentially lethal, no matter how many times they have been shot at and missed/grazed/etc. When they go up against enemy soldiers, they act as if it is a real risk, and if successful they bring the audience along in that sense of danger. Conan in the first movie, Farscape, B5, etc. In things other than deconstructionist works (such as Austin Powers or Last Action Hero), protagonists are just not aware of their plot protection, no matter how often it has saved their life. You can run D&D as fantasy supers, maybe with the PCs aware of divine favor of some sort, but I think it's also valid to run a game in which the players make their PCs ignorant of their plot armor. I think I would most prefer a low-powered D&D with either a WP/VP system, or "exploding damage" crits. The latter lets the players have their PCs act as if any hit can be lethal, while making it in practice very unlikely. Anyway, I recognize that the HP system does make it difficult to give guns the dramatic effect they have in genre fiction (such as Seven Samurai). A WP/VP system allows guns to be potentially instantly lethal to humans, while allowing humans to be slowly worn down in extended melee, [I]and[/I] also allowing some monsters to need a ton of firepower to drop. [/QUOTE]
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