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Guns in a fantasy setting
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<blockquote data-quote="mmadsen" data-source="post: 5714062" data-attributes="member: 1645"><p>While some people have asked for guns to be super-lethal, that is not what I've suggested. I have pointed out that early guns were considered comparable to the crossbows of the time. The conquistadors, for instance, had equal amounts of each.</p><p></p><p>My point is, perhaps, subtle. Guns do not <em>reliably</em> kill their targets with one shot, in real life, but they <em>often</em> do, and early firearms either killed their targets with one shot, or they did not kill their target at all, because they only had one shot.</p><p></p><p>So, what many consider a minor flaw in D&D's combat system -- with certain advantages attached to it -- leads to jarring consequences in the game when we move from swordfights between armored men to gun-fights: you can't hunt with a gun, you can't duel with pistols, the opening volley never kills any veterans, etc.</p><p></p><p></p><p>I don't know why you'd claim that gun-shots rarely take out anyone competent in film. Certainly many protagonists have plot-protection, but ordinary grizzled veterans in a war movie don't take multiple shots to put down.</p><p></p><p></p><p>Now that's just silly. Indiana Jones belongs to perhaps the least gritty genre ever, the Hollywood Saturday Matinee <a href="http://en.wikipedia.org/wiki/Serial_film" target="_blank">Serial</a>. There is nothing <em>noir</em> or <em>hardboiled</em> about it. And the fellow he shoots is obviously meant to be a paragon of martial skill. (If anything, it was humorously <em>against</em> genre for Indy to shoot him.)</p><p></p><p></p><p>I agreed with that point earlier. It's just more pronounced with a weapon that should bypass shields and armor, like many guns.</p><p></p><p></p><p>Yes, it's an artifact of D&D's hit point system, but the problem is more pronounced with certain weapons than with others. And it's not an issue of "beefing up" certain weapons; they don't have to be <em>more</em> lethal so much as <em>differently</em> lethal.</p></blockquote><p></p>
[QUOTE="mmadsen, post: 5714062, member: 1645"] While some people have asked for guns to be super-lethal, that is not what I've suggested. I have pointed out that early guns were considered comparable to the crossbows of the time. The conquistadors, for instance, had equal amounts of each. My point is, perhaps, subtle. Guns do not [i]reliably[/i] kill their targets with one shot, in real life, but they [i]often[/i] do, and early firearms either killed their targets with one shot, or they did not kill their target at all, because they only had one shot. So, what many consider a minor flaw in D&D's combat system -- with certain advantages attached to it -- leads to jarring consequences in the game when we move from swordfights between armored men to gun-fights: you can't hunt with a gun, you can't duel with pistols, the opening volley never kills any veterans, etc. I don't know why you'd claim that gun-shots rarely take out anyone competent in film. Certainly many protagonists have plot-protection, but ordinary grizzled veterans in a war movie don't take multiple shots to put down. Now that's just silly. Indiana Jones belongs to perhaps the least gritty genre ever, the Hollywood Saturday Matinee [url=http://en.wikipedia.org/wiki/Serial_film]Serial[/url]. There is nothing [i]noir[/i] or [i]hardboiled[/i] about it. And the fellow he shoots is obviously meant to be a paragon of martial skill. (If anything, it was humorously [i]against[/i] genre for Indy to shoot him.) I agreed with that point earlier. It's just more pronounced with a weapon that should bypass shields and armor, like many guns. Yes, it's an artifact of D&D's hit point system, but the problem is more pronounced with certain weapons than with others. And it's not an issue of "beefing up" certain weapons; they don't have to be [i]more[/i] lethal so much as [i]differently[/i] lethal. [/QUOTE]
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